初始化项目

This commit is contained in:
MuHua-123
2024-12-02 17:16:44 +08:00
parent 698464b9d7
commit 0ff284b795
327 changed files with 87 additions and 21751 deletions
@@ -1,20 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// UI窗口
/// </summary>
/// <typeparam name="Data">窗口需要的数据类型</typeparam>
public abstract class ModuleUIWindow<Data> : MonoBehaviour {
/// <summary> 绑定的页面 </summary>
public ModuleUIPage ModuleUIPage;
/// <summary> 必须初始化 </summary>
public abstract void Awake();
/// <summary> 核心模块 </summary>
protected virtual ModuleCore ModuleCore => ModuleCore.I;
/// <summary> 打开模块,并且传进参数 </summary>
public abstract void Open(Data data);
/// <summary> 关闭模块 </summary>
public abstract void Close();
}
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@@ -1,45 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
public class UIWindowPresetsPlate : ModuleUIWindow<Action> {
public VisualTreeAsset PresetsPlateUnitAsset;
private UIPresetsPlate presetsPlate;
private VisualElement element => ModuleUIPage.Q<VisualElement>("PresetsPlate");
/// <summary> 资源模块 </summary>
private ModuleAssets<DataPlate> AssetsPlate => ModuleCore.AssetsPlate;
/// <summary> 预设资源模块 </summary>
private ModuleAssets<DataPlatePresets> AssetsPlatePresets => ModuleCore.AssetsPlatePresets;
/// <summary> 转换模块 </summary>
private ModuleBuilder<DataPlatePresets, DataPlate> PlatePresetsToPlate => ModuleCore.PlatePresetsToPlate;
public override void Awake() {
ModuleCore.PresetsPlateWindow = this;
presetsPlate = new UIPresetsPlate(element);
presetsPlate.ClickClose = Close;
}
public override void Open(Action data) {
element.style.display = DisplayStyle.Flex;
presetsPlate.Clear();
AssetsPlatePresets.ForEach(Create);
}
public override void Close() {
presetsPlate.Clear();
element.style.display = DisplayStyle.None;
}
private void Create(DataPlatePresets data) {
VisualElement temp = PresetsPlateUnitAsset.Instantiate();
UIPresetsPlateUnit unit = new UIPresetsPlateUnit(temp, data);
unit.Click = () => { CreateTemplate(data); };
presetsPlate.Add(unit);
}
private void CreateTemplate(DataPlatePresets data) {
DataPlate dataPlate = PlatePresetsToPlate.To(data);
AssetsPlate.Add(dataPlate);
Close();
}
}
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