初始化项目
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// UI窗口
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/// </summary>
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/// <typeparam name="Data">窗口需要的数据类型</typeparam>
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public abstract class ModuleUIWindow<Data> : MonoBehaviour {
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/// <summary> 绑定的页面 </summary>
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public ModuleUIPage ModuleUIPage;
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/// <summary> 必须初始化 </summary>
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public abstract void Awake();
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/// <summary> 核心模块 </summary>
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protected virtual ModuleCore ModuleCore => ModuleCore.I;
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/// <summary> 打开模块,并且传进参数 </summary>
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public abstract void Open(Data data);
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/// <summary> 关闭模块 </summary>
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public abstract void Close();
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}
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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@@ -1,45 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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public class UIWindowPresetsPlate : ModuleUIWindow<Action> {
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public VisualTreeAsset PresetsPlateUnitAsset;
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private UIPresetsPlate presetsPlate;
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private VisualElement element => ModuleUIPage.Q<VisualElement>("PresetsPlate");
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/// <summary> 资源模块 </summary>
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private ModuleAssets<DataPlate> AssetsPlate => ModuleCore.AssetsPlate;
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/// <summary> 预设资源模块 </summary>
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private ModuleAssets<DataPlatePresets> AssetsPlatePresets => ModuleCore.AssetsPlatePresets;
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/// <summary> 转换模块 </summary>
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private ModuleBuilder<DataPlatePresets, DataPlate> PlatePresetsToPlate => ModuleCore.PlatePresetsToPlate;
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public override void Awake() {
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ModuleCore.PresetsPlateWindow = this;
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presetsPlate = new UIPresetsPlate(element);
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presetsPlate.ClickClose = Close;
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}
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public override void Open(Action data) {
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element.style.display = DisplayStyle.Flex;
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presetsPlate.Clear();
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AssetsPlatePresets.ForEach(Create);
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}
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public override void Close() {
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presetsPlate.Clear();
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element.style.display = DisplayStyle.None;
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}
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private void Create(DataPlatePresets data) {
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VisualElement temp = PresetsPlateUnitAsset.Instantiate();
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UIPresetsPlateUnit unit = new UIPresetsPlateUnit(temp, data);
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unit.Click = () => { CreateTemplate(data); };
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presetsPlate.Add(unit);
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}
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private void CreateTemplate(DataPlatePresets data) {
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DataPlate dataPlate = PlatePresetsToPlate.To(data);
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AssetsPlate.Add(dataPlate);
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Close();
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: a930d912222858846a23606c170a59d8
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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