初始化项目

This commit is contained in:
MuHua-123
2024-12-02 17:16:44 +08:00
parent 698464b9d7
commit 0ff284b795
327 changed files with 87 additions and 21751 deletions
@@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 生成可视化内容模块
/// 可视化内容生成模块
/// </summary>
public abstract class ModuleVisual<Data> : MonoBehaviour {
/// <summary> 必须要初始化 </summary>
@@ -11,7 +11,7 @@ public abstract class ModuleVisual<Data> : MonoBehaviour {
/// <summary> 核心模块 </summary>
protected virtual ModuleCore ModuleCore => ModuleCore.I;
/// <summary> 更新可视化内容 </summary>
/// <summary> 更新可视化 </summary>
public abstract void UpdateVisual(Data data);
/// <summary> 释放可视化内容 </summary>
public abstract void ReleaseVisual(Data data);
@@ -1,5 +1,5 @@
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@@ -1,46 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//public class VisualBaking : ModuleVisual<DataPlate> {
// public Transform viewSpace;
// public Transform platePrefab;//板片
// public Transform suturePrefab;//缝合
// public Transform sutureSidePrefab;//缝合边
// protected override void Awake() => ModuleCore.VisualBaking = this;
// public override void UpdateVisual(DataPlate plate) {
// //更新板片
// Create(ref plate.baking, platePrefab, viewSpace);
// plate.baking.UpdateVisual(plate);
// //子数据父对象
// Transform parent = plate.design.transform;
// //更新线段
// plate.sides.ForEach(obj => UpdateVisual(obj, parent));
// }
// public override void ReleaseVisual(DataPlate data) {
// throw new System.NotImplementedException();
// }
// private void UpdateVisual(DataSide side, Transform parent) {
// //Create(ref side.design, sidePrefab, parent);
// //side.design.UpdateVisual(side);
// //更新缝合线
// if (side.suture == null) { return; }
// //side.suture.Update();
// UpdateVisual(side.suture, viewSpace);
// }
// /// <summary> 更新缝合数据 </summary>
// private void UpdateVisual(DataSuture suture, Transform parent) {
// Create(ref suture.baking, suturePrefab, parent);
// UpdateVisual(suture.a, suture.baking.transform);
// UpdateVisual(suture.b, suture.baking.transform);
// suture.baking.UpdateVisual(suture);
// }
// /// <summary> 更新缝合边 </summary>
// private void UpdateVisual(DataSutureSide sutureSide, Transform parent) {
// Create(ref sutureSide.baking, sutureSidePrefab, parent);
// sutureSide.baking.UpdateVisual(sutureSide);
// }
//}
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@@ -1,24 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 连接可视化模块
/// </summary>
public class VisualConnector : ModuleVisual<DataConnector> {
public Transform viewSpace;
public Transform connectorPrefab;//板片
protected override void Awake() => ModuleCore.VisualConnector = this;
public override void UpdateVisual(DataConnector data) {
//更新板片
Create(ref data.visual, connectorPrefab, viewSpace);
data.visual.UpdateVisual(data);
}
public override void ReleaseVisual(DataConnector data) {
if (data.visual != null) {
Destroy(data.visual.gameObject);
}
}
}
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@@ -1,57 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 版片可视化模块
/// </summary>
//public class VisualDesign : ModuleVisual<DataPlate> {
// public Transform viewSpace;
// public Transform platePrefab;//板片
// public Transform pointPrefab;//点
// public Transform sidePrefab;//边
// public Transform suturePrefab;//缝合
// public Transform sutureSidePrefab;//缝合边
// protected override void Awake() => ModuleCore.VisualDesign = this;
// public override void UpdateVisual(DataPlate plate) {
// //更新板片
// Create(ref plate.design, platePrefab, viewSpace);
// plate.design.UpdateVisual(plate);
// //子数据父对象
// Transform parent = plate.design.transform;
// //更新点
// plate.points.ForEach(obj => UpdateVisual(obj, parent));
// //更新线段
// plate.sides.ForEach(obj => UpdateVisual(obj, parent));
// }
// public override void ReleaseVisual(DataPlate data) {
// throw new System.NotImplementedException();
// }
// private void UpdateVisual(DataPoint point, Transform parent) {
// Create(ref point.visual, pointPrefab, parent);
// point.visual.UpdateVisual(point);
// }
// private void UpdateVisual(DataSide side, Transform parent) {
// Create(ref side.design, sidePrefab, parent);
// side.design.UpdateVisual(side);
// //更新缝合线
// if (side.suture == null) { return; }
// side.suture.Update();
// UpdateVisual(side.suture, viewSpace);
// }
// /// <summary> 更新缝合数据 </summary>
// private void UpdateVisual(DataSuture suture, Transform parent) {
// Create(ref suture.design, suturePrefab, parent);
// UpdateVisual(suture.a, suture.design.transform);
// UpdateVisual(suture.b, suture.design.transform);
// suture.design.UpdateVisual(suture);
// }
// /// <summary> 更新缝合边 </summary>
// private void UpdateVisual(DataSutureSide sutureSide, Transform parent) {
// Create(ref sutureSide.design, sutureSidePrefab, parent);
// sutureSide.design.UpdateVisual(sutureSide);
// }
//}
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@@ -1,46 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class VisualPlateBaking : ModuleVisual<DataPlate> {
public Transform viewSpace;
public Transform platePrefab;//板片
public Transform suturePrefab;//缝合
public Transform sutureSidePrefab;//缝合边
protected override void Awake() => ModuleCore.VisualPlateBaking = this;
public override void UpdateVisual(DataPlate plate) {
//更新板片
Create(ref plate.bakingPrefab, platePrefab, viewSpace);
plate.bakingPrefab.UpdateVisual(plate);
//子数据父对象
Transform parent = plate.designPrefab.transform;
//更新线段
plate.plateSides.ForEach(obj => UpdateVisual(obj, parent));
}
public override void ReleaseVisual(DataPlate data) {
throw new System.NotImplementedException();
}
private void UpdateVisual(DataPlateSide side, Transform parent) {
//Create(ref side.design, sidePrefab, parent);
//side.design.UpdateVisual(side);
//更新缝合线
//if (side.suture == null) { return; }
//side.suture.Update();
//UpdateVisual(side.suture, viewSpace);
}
/// <summary> 更新缝合数据 </summary>
private void UpdateVisual(DataSuture suture, Transform parent) {
Create(ref suture.baking, suturePrefab, parent);
UpdateVisual(suture.a, suture.baking.transform);
UpdateVisual(suture.b, suture.baking.transform);
suture.baking.UpdateVisual(suture);
}
/// <summary> 更新缝合边 </summary>
private void UpdateVisual(DataSutureSide sutureSide, Transform parent) {
Create(ref sutureSide.baking, sutureSidePrefab, parent);
sutureSide.baking.UpdateVisual(sutureSide);
}
}
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@@ -1,41 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 版片可视化模块
/// </summary>
public class VisualPlateDesign : ModuleVisual<DataPlate> {
public Transform viewSpace;
public Transform platePrefab;//板片
public Transform pointPrefab;//点
public Transform sidePrefab;//边
protected override void Awake() => ModuleCore.VisualPlateDesign = this;
public override void UpdateVisual(DataPlate plate) {
//更新板片
Create(ref plate.designPrefab, platePrefab, viewSpace);
plate.designPrefab.UpdateVisual(plate);
//子数据父对象
Transform parent = plate.designPrefab.transform;
//更新点
plate.platePoints.ForEach(obj => UpdateVisual(obj, parent));
//更新线段
plate.plateSides.ForEach(obj => UpdateVisual(obj, parent));
}
public override void ReleaseVisual(DataPlate data) {
throw new System.NotImplementedException();
}
private void UpdateVisual(DataPlatePoint point, Transform parent) {
Create(ref point.visual, pointPrefab, parent);
point.visual.UpdateVisual(point);
}
private void UpdateVisual(DataPlateSide side, Transform parent) {
Create(ref side.designPrefab, sidePrefab, parent);
side.designPrefab.UpdateVisual(side);
//更新缝合线
if (side.suture != null) { side.suture.UpdateVisual(); }
}
}
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@@ -1,31 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 缝合烘焙可视化模块
/// </summary>
public class VisualSutureBaking : ModuleVisual<DataSuture> {
public Transform viewSpace;
public Transform suturePrefab;//缝合
public Transform sutureSidePrefab;//缝合边
protected override void Awake() => ModuleCore.VisualSutureBaking = this;
public override void UpdateVisual(DataSuture suture) {
Create(ref suture.baking, suturePrefab, viewSpace);
suture.baking.UpdateVisual(suture);
UpdateVisual(suture.a, suture.baking.transform);
UpdateVisual(suture.b, suture.baking.transform);
}
public override void ReleaseVisual(DataSuture data) {
throw new System.NotImplementedException();
}
/// <summary> 更新缝合边 </summary>
private void UpdateVisual(DataSutureSide sutureSide, Transform parent) {
Create(ref sutureSide.baking, sutureSidePrefab, parent);
sutureSide.baking.UpdateVisual(sutureSide);
}
}
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@@ -1,31 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 缝合设计可视化模块
/// </summary>
public class VisualSutureDesign : ModuleVisual<DataSuture> {
public Transform viewSpace;
public Transform suturePrefab;//缝合
public Transform sutureSidePrefab;//缝合边
protected override void Awake() => ModuleCore.VisualSutureDesign = this;
public override void UpdateVisual(DataSuture suture) {
Create(ref suture.design, suturePrefab, viewSpace);
suture.design.UpdateVisual(suture);
UpdateVisual(suture.a, suture.design.transform);
UpdateVisual(suture.b, suture.design.transform);
}
public override void ReleaseVisual(DataSuture data) {
throw new System.NotImplementedException();
}
/// <summary> 更新缝合边 </summary>
private void UpdateVisual(DataSutureSide sutureSide, Transform parent) {
Create(ref sutureSide.design, sutureSidePrefab, parent);
sutureSide.design.UpdateVisual(sutureSide);
}
}
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