初始化项目
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@@ -1,16 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FixedArrange : ModuleFixed {
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public GameObject markPoints;
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private void Awake() {
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ModuleCore.OnBakingMobilePlate += ModuleCore_OnBakingMobilePlate;
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}
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private void OnDestroy() {
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ModuleCore.OnBakingMobilePlate -= ModuleCore_OnBakingMobilePlate;
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}
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private void ModuleCore_OnBakingMobilePlate(DataPlate obj) {
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markPoints.SetActive(obj != null);
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: c1114659c98eaef449fcb99cfb34b313
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: eec3b1cad3ba3554fa807026197bba57
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guid: 529fed83b6e5fff43b7bdf3eca7dbd0e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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