diff --git a/Assets/ModuleCore/ModuleData/ModuleAnalysis.meta b/Assets/ModuleCore/Module.meta
similarity index 77%
rename from Assets/ModuleCore/ModuleData/ModuleAnalysis.meta
rename to Assets/ModuleCore/Module.meta
index 6433c4f..99fcdf5 100644
--- a/Assets/ModuleCore/ModuleData/ModuleAnalysis.meta
+++ b/Assets/ModuleCore/Module.meta
@@ -1,5 +1,5 @@
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diff --git a/Assets/ModuleCore/Module/ModuleConst.meta b/Assets/ModuleCore/Module/ModuleConst.meta
new file mode 100644
index 0000000..0b086a8
--- /dev/null
+++ b/Assets/ModuleCore/Module/ModuleConst.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/ModuleCore/ModuleData.meta b/Assets/ModuleCore/Module/ModuleData.meta
similarity index 77%
rename from Assets/ModuleCore/ModuleData.meta
rename to Assets/ModuleCore/Module/ModuleData.meta
index 1e11b92..730497b 100644
--- a/Assets/ModuleCore/ModuleData.meta
+++ b/Assets/ModuleCore/Module/ModuleData.meta
@@ -1,5 +1,5 @@
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diff --git a/Assets/ModuleCore/Module/ModuleEnum.meta b/Assets/ModuleCore/Module/ModuleEnum.meta
new file mode 100644
index 0000000..340a14d
--- /dev/null
+++ b/Assets/ModuleCore/Module/ModuleEnum.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 08087e76abe4f1a44b1b02c9a716ba1f
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+ userData:
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diff --git a/Assets/ModuleCore/Module/ModuleEnum/EnumCameraMode.cs b/Assets/ModuleCore/Module/ModuleEnum/EnumCameraMode.cs
new file mode 100644
index 0000000..0eac8b3
--- /dev/null
+++ b/Assets/ModuleCore/Module/ModuleEnum/EnumCameraMode.cs
@@ -0,0 +1,16 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// 相机模式
+///
+public enum EnumCameraMode {
+ None,// 无
+
+ // FixedEdit,// 固定编辑
+
+ // FreeEdit,// 自由编辑
+
+ MoveAxis,// 移轴
+}
diff --git a/Assets/ModuleCore/Module/ModuleEnum/EnumCameraMode.cs.meta b/Assets/ModuleCore/Module/ModuleEnum/EnumCameraMode.cs.meta
new file mode 100644
index 0000000..bd6abdd
--- /dev/null
+++ b/Assets/ModuleCore/Module/ModuleEnum/EnumCameraMode.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 0e190b0f10e563546bd18df3605da42f
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Assets/ModuleCore/Module/ModuleEnum/EnumInputMode.cs b/Assets/ModuleCore/Module/ModuleEnum/EnumInputMode.cs
new file mode 100644
index 0000000..e34d60a
--- /dev/null
+++ b/Assets/ModuleCore/Module/ModuleEnum/EnumInputMode.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// 输入模式
+///
+public enum EnumInputMode {
+ None,// 无
+
+ // FixedEdit,// 固定编辑
+
+ // FixedPreview,// 固定编辑
+
+ // FreeEdit,// 自由编辑
+
+ Standard,// 第三人称
+}
diff --git a/Assets/ModuleCore/Module/ModuleEnum/EnumInputMode.cs.meta b/Assets/ModuleCore/Module/ModuleEnum/EnumInputMode.cs.meta
new file mode 100644
index 0000000..c19e33f
--- /dev/null
+++ b/Assets/ModuleCore/Module/ModuleEnum/EnumInputMode.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4fc2f524dbb594a40a4a13d3d253c53e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
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diff --git a/Assets/ModuleCore/Module/ModuleEnum/EnumPage.cs b/Assets/ModuleCore/Module/ModuleEnum/EnumPage.cs
new file mode 100644
index 0000000..efcf6df
--- /dev/null
+++ b/Assets/ModuleCore/Module/ModuleEnum/EnumPage.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// 页面类型
+///
+public enum EnumPage {
+ None,
+
+ Menu,// 主菜单
+ Scene,// 场景选择
+ Prepare,// 准备游戏
+ Battle,// 战斗页面
+ Settlement,// 结算页面
+
+ Settings,// 游戏设置
+}
diff --git a/Assets/ModuleCore/Module/ModuleEnum/EnumPage.cs.meta b/Assets/ModuleCore/Module/ModuleEnum/EnumPage.cs.meta
new file mode 100644
index 0000000..2ddde5b
--- /dev/null
+++ b/Assets/ModuleCore/Module/ModuleEnum/EnumPage.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 398ffa613e85ac24b9a554499e7d6784
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/ModuleCore/Module/ModuleEnum/EnumRunningMode.cs b/Assets/ModuleCore/Module/ModuleEnum/EnumRunningMode.cs
new file mode 100644
index 0000000..e310546
--- /dev/null
+++ b/Assets/ModuleCore/Module/ModuleEnum/EnumRunningMode.cs
@@ -0,0 +1,12 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// 运行模式
+///
+public enum EnumRunningMode {
+ None,// 无模式
+
+ Standard,// 标准模式
+}
diff --git a/Assets/ModuleCore/Module/ModuleEnum/EnumRunningMode.cs.meta b/Assets/ModuleCore/Module/ModuleEnum/EnumRunningMode.cs.meta
new file mode 100644
index 0000000..cd45cd0
--- /dev/null
+++ b/Assets/ModuleCore/Module/ModuleEnum/EnumRunningMode.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 043dda22a291d664fa2124109ddc8dd6
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
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+ icon: {instanceID: 0}
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diff --git a/Assets/ModuleCore/ModuleData/ModuleAnalysis/DataAnalysis.cs b/Assets/ModuleCore/ModuleAnalysis/DataAnalysis.cs
similarity index 100%
rename from Assets/ModuleCore/ModuleData/ModuleAnalysis/DataAnalysis.cs
rename to Assets/ModuleCore/ModuleAnalysis/DataAnalysis.cs
diff --git a/Assets/ModuleCore/ModuleData/ModuleAnalysis/DataAnalysis.cs.meta b/Assets/ModuleCore/ModuleAnalysis/DataAnalysis.cs.meta
similarity index 100%
rename from Assets/ModuleCore/ModuleData/ModuleAnalysis/DataAnalysis.cs.meta
rename to Assets/ModuleCore/ModuleAnalysis/DataAnalysis.cs.meta
diff --git a/Assets/ModuleCore/ModuleData/ModuleAnalysis/DataStock.cs b/Assets/ModuleCore/ModuleAnalysis/DataStock.cs
similarity index 100%
rename from Assets/ModuleCore/ModuleData/ModuleAnalysis/DataStock.cs
rename to Assets/ModuleCore/ModuleAnalysis/DataStock.cs
diff --git a/Assets/ModuleCore/ModuleData/ModuleAnalysis/DataStock.cs.meta b/Assets/ModuleCore/ModuleAnalysis/DataStock.cs.meta
similarity index 100%
rename from Assets/ModuleCore/ModuleData/ModuleAnalysis/DataStock.cs.meta
rename to Assets/ModuleCore/ModuleAnalysis/DataStock.cs.meta
diff --git a/Assets/ModuleCore/ModuleSingle.meta b/Assets/ModuleCore/ModuleSingle.meta
new file mode 100644
index 0000000..26fb8d0
--- /dev/null
+++ b/Assets/ModuleCore/ModuleSingle.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 3d43d8ee099053249a2aba58d719bf26
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ModuleCore/ModuleSingle/SingleManager.cs b/Assets/ModuleCore/ModuleSingle/SingleManager.cs
new file mode 100644
index 0000000..3d00b48
--- /dev/null
+++ b/Assets/ModuleCore/ModuleSingle/SingleManager.cs
@@ -0,0 +1,49 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using MuHua;
+
+///
+/// 游戏管理
+///
+public class SingleManager : ModuleSingle {
+
+ /// 运行模式
+ public static EnumRunningMode runningMode;
+
+ /// 设置运行模式
+ public static void SetRunningMode(EnumRunningMode runningMode) {
+ SingleManager.runningMode = runningMode;
+ }
+
+ protected override void Awake() {
+ NoReplace();
+ // ManagerScene.OnComplete += ManagerScene_OnComplete;
+ }
+ private void Start() {
+ // ModuleUI.Jump(EnumPage.Menu);
+ // ModuleInput.Mode(EnumInputMode.None);
+ // ModuleCamera.Mode(EnumCameraMode.None);
+ // SceneManager.LoadScene("MenuScene");
+ }
+
+ private void ManagerScene_OnComplete() {
+ // if (runningMode == EnumRunningMode.None) {
+ // ModuleUI.Jump(EnumPage.Menu);
+ // ModuleInput.Mode(EnumInputMode.None);
+ // ModuleCamera.Mode(EnumCameraMode.None);
+ // }
+ // if (runningMode == EnumRunningMode.Standard) {
+ // ModuleUI.Jump(EnumPage.Battle);
+ // // ModuleInput.Mode(EnumInputMode.ThirdPerson);
+ // // ModuleCamera.Mode(EnumCameraMode.ThirdPerson);
+ // }
+ }
+
+ public void StartGame() {
+ // ManagerScene.LoadScene(null);
+ // ModuleUI.Jump(EnumPage.Battle);
+ // ModuleInput.Mode(EnumInputMode.Standard);
+ // ModuleCamera.Mode(EnumCameraMode.MoveAxis);
+ }
+}
diff --git a/Assets/ModuleCore/ModuleSingle/SingleManager.cs.meta b/Assets/ModuleCore/ModuleSingle/SingleManager.cs.meta
new file mode 100644
index 0000000..01d438d
--- /dev/null
+++ b/Assets/ModuleCore/ModuleSingle/SingleManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 583ea9bd27e0e034d89711b923d7f4a1
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ModuleCore/ModuleTools.meta b/Assets/ModuleCore/ModuleTools.meta
new file mode 100644
index 0000000..8951f9d
--- /dev/null
+++ b/Assets/ModuleCore/ModuleTools.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 50b48c8fb325a394db1ead28dc81b13f
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ModuleCore/ModuleTools/GameViewConsole.cs b/Assets/ModuleCore/ModuleTools/GameViewConsole.cs
new file mode 100644
index 0000000..2acdc31
--- /dev/null
+++ b/Assets/ModuleCore/ModuleTools/GameViewConsole.cs
@@ -0,0 +1,125 @@
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.InputSystem;
+
+///
+/// 可视控制台
+///
+public class GameViewConsole : MonoBehaviour {
+
+ private struct Log {
+ public string Message;
+ public string StackTrace;
+ public LogType LogType;
+ }
+
+
+ #region Inspector 面板属性
+
+ [Tooltip("摇动开启控制台?")] public bool ShakeToOpen = true;
+ [Tooltip("窗口打开加速度")] public float shakeAcceleration = 3f;
+ [Tooltip("是否保持一定数量的日志")] public bool restrictLogCount = false;
+ [Tooltip("最大日志数")] public int maxLogs = 1000;
+
+ #endregion
+
+ private readonly List logs = new List();
+ private Log log;
+ private Vector2 scrollPosition;
+ private bool visible;
+ public bool collapse;
+
+ private static readonly Dictionary logTypeColors = new Dictionary
+ {
+ {LogType.Assert, Color.white},
+ {LogType.Error, Color.red},
+ {LogType.Exception, Color.red},
+ {LogType.Log, Color.white},
+ {LogType.Warning, Color.yellow},
+ };
+
+ private const string ChinarWindowTitle = "服务器-控制台";
+ private const int Edge = 20;
+ private readonly GUIContent clearLabel = new GUIContent("清空", "清空控制台内容");
+ private readonly GUIContent hiddenLabel = new GUIContent("合并信息", "隐藏重复信息");
+
+ private readonly Rect titleBarRect = new Rect(0, 0, 10000, 20);
+ private Rect windowRect = new Rect(Edge, Edge, Screen.width - (Edge * 2), Screen.height * 0.5f - (Edge * 2));
+
+
+ private void OnEnable() {
+ Application.logMessageReceived += HandleLog;
+ }
+
+
+ private void OnDisable() {
+ Application.logMessageReceived -= HandleLog;
+ }
+
+
+ private void Update() {
+ if (ShakeToOpen && Input.acceleration.sqrMagnitude > shakeAcceleration) visible = true;
+ }
+
+
+ private void OnGUI() {
+ if (!visible) return;
+ windowRect = GUILayout.Window(666, windowRect, DrawConsoleWindow, ChinarWindowTitle);
+ }
+
+ public void OnSwitchView(InputValue inputValue) {
+ visible = !visible;
+ }
+
+ private void DrawConsoleWindow(int windowid) {
+ DrawLogsList();
+ DrawToolbar();
+ GUI.DragWindow(titleBarRect);
+ }
+
+
+ private void DrawLogsList() {
+ scrollPosition = GUILayout.BeginScrollView(scrollPosition);
+ for (var i = 0; i < logs.Count; i++) {
+ if (collapse && i > 0) if (logs[i].Message != logs[i - 1].Message) continue;
+ GUI.contentColor = logTypeColors[logs[i].LogType];
+ GUILayout.Label(logs[i].Message);
+ }
+ GUILayout.EndScrollView();
+ GUI.contentColor = Color.white;
+ }
+
+
+ private void DrawToolbar() {
+ GUILayout.BeginHorizontal();
+ if (GUILayout.Button(clearLabel)) {
+ logs.Clear();
+ }
+
+ collapse = GUILayout.Toggle(collapse, hiddenLabel, GUILayout.ExpandWidth(false));
+ GUILayout.EndHorizontal();
+ }
+
+
+ private void HandleLog(string message, string stackTrace, LogType type) {
+ logs.Add(new Log {
+ Message = message,
+ StackTrace = stackTrace,
+ LogType = type,
+ });
+ DeleteExcessLogs();
+ }
+
+
+ private void DeleteExcessLogs() {
+ if (!restrictLogCount) return;
+ var amountToRemove = Mathf.Max(logs.Count - maxLogs, 0);
+ print(amountToRemove);
+ if (amountToRemove == 0) {
+ return;
+ }
+
+ logs.RemoveRange(0, amountToRemove);
+ }
+
+}
diff --git a/Assets/ModuleCore/ModuleTools/GameViewConsole.cs.meta b/Assets/ModuleCore/ModuleTools/GameViewConsole.cs.meta
new file mode 100644
index 0000000..914ed07
--- /dev/null
+++ b/Assets/ModuleCore/ModuleTools/GameViewConsole.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 17521a3fbf0da654cb1743fe94350289
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ModuleCore/ModuleUI/ModuleUI.cs b/Assets/ModuleCore/ModuleUI/ModuleUI.cs
index 6a430e9..6c5d423 100644
--- a/Assets/ModuleCore/ModuleUI/ModuleUI.cs
+++ b/Assets/ModuleCore/ModuleUI/ModuleUI.cs
@@ -1,14 +1,24 @@
+using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
+using UnityEngine.UIElements;
using MuHua;
///
/// UI模块
///
public class ModuleUI : ModuleSingle {
+ public static EnumPage page;
+ public static event Action OnJumpPage;
+ public UIDocument document;// 绑定文档
+
+ /// 根目录文档
+ public VisualElement root => document.rootVisualElement;
protected override void Awake() => NoReplace();
+ /// 跳转页面
+ public static void Jump(EnumPage pageType) => OnJumpPage?.Invoke(pageType);
}
diff --git a/Assets/ModuleCore/ModuleUIPage.meta b/Assets/ModuleCore/ModuleUI/ModuleUIPage.meta
similarity index 100%
rename from Assets/ModuleCore/ModuleUIPage.meta
rename to Assets/ModuleCore/ModuleUI/ModuleUIPage.meta
diff --git a/Assets/ModuleCore/ModuleUIPage/UITestPage.cs b/Assets/ModuleCore/ModuleUI/ModuleUIPage/UITestPage.cs
similarity index 100%
rename from Assets/ModuleCore/ModuleUIPage/UITestPage.cs
rename to Assets/ModuleCore/ModuleUI/ModuleUIPage/UITestPage.cs
diff --git a/Assets/ModuleCore/ModuleUIPage/UITestPage.cs.meta b/Assets/ModuleCore/ModuleUI/ModuleUIPage/UITestPage.cs.meta
similarity index 100%
rename from Assets/ModuleCore/ModuleUIPage/UITestPage.cs.meta
rename to Assets/ModuleCore/ModuleUI/ModuleUIPage/UITestPage.cs.meta
diff --git a/Assets/ModuleCore/ModuleUI/ModuleUIPanel.meta b/Assets/ModuleCore/ModuleUI/ModuleUIPanel.meta
new file mode 100644
index 0000000..99fe413
--- /dev/null
+++ b/Assets/ModuleCore/ModuleUI/ModuleUIPanel.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 217b5fdf76c9e1e4abbb9bd77f28883e
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ModuleCore/ModuleVisual.meta b/Assets/ModuleCore/ModuleVisual.meta
new file mode 100644
index 0000000..31c7231
--- /dev/null
+++ b/Assets/ModuleCore/ModuleVisual.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c6367a8584682b4448e1412bc5492272
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ModuleCore/ModuleVisual/ModuleVisual.cs b/Assets/ModuleCore/ModuleVisual/ModuleVisual.cs
new file mode 100644
index 0000000..c20c62d
--- /dev/null
+++ b/Assets/ModuleCore/ModuleVisual/ModuleVisual.cs
@@ -0,0 +1,15 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using MuHua;
+
+///
+/// 可视化模块
+///
+public class ModuleVisual : ModuleSingle {
+
+ // public VisualController KinesisController;
+
+ protected override void Awake() => NoReplace();
+
+}
diff --git a/Packages/Tools/Runtime/ModuleCore/ModuleVisual.cs.meta b/Assets/ModuleCore/ModuleVisual/ModuleVisual.cs.meta
similarity index 83%
rename from Packages/Tools/Runtime/ModuleCore/ModuleVisual.cs.meta
rename to Assets/ModuleCore/ModuleVisual/ModuleVisual.cs.meta
index bb8fb63..cff430d 100644
--- a/Packages/Tools/Runtime/ModuleCore/ModuleVisual.cs.meta
+++ b/Assets/ModuleCore/ModuleVisual/ModuleVisual.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: aff4fda1c9fd8164384489f6750e34f4
+guid: 925869fcfe1fe4c4fa159c8cbf3314b3
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Assets/ModuleCore/ModuleVisual/VisualController.cs b/Assets/ModuleCore/ModuleVisual/VisualController.cs
new file mode 100644
index 0000000..63d6bc3
--- /dev/null
+++ b/Assets/ModuleCore/ModuleVisual/VisualController.cs
@@ -0,0 +1,21 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// 可视化控制器
+///
+public abstract class VisualController : MonoBehaviour {
+ /// 更新可视化内容
+ public abstract void UpdateVisual(ref T visual);
+ /// 释放可视化内容
+ public abstract void ReleaseVisual(T visual);
+
+ /// 创建可视化内容
+ public static void Create(ref Type value, Transform original, Transform parent) {
+ if (value != null) { return; }
+ Transform temp = Instantiate(original, parent);
+ temp.gameObject.SetActive(true);
+ value = temp.GetComponent();
+ }
+}
diff --git a/Assets/ModuleCore/ModuleVisual/VisualController.cs.meta b/Assets/ModuleCore/ModuleVisual/VisualController.cs.meta
new file mode 100644
index 0000000..36cc5f2
--- /dev/null
+++ b/Assets/ModuleCore/ModuleVisual/VisualController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 2f5703f8ca1d43d479d541a0a08552e1
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Packages/Tools/Runtime/ModuleCore/ModuleVisual.cs b/Packages/Tools/Runtime/ModuleCore/ModuleVisual.cs
deleted file mode 100644
index 156ad30..0000000
--- a/Packages/Tools/Runtime/ModuleCore/ModuleVisual.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace MuHua {
- ///
- /// 数据可视化
- ///
- public class ModuleVisual {
- /// 创建可视化内容
- public static void Create(ref Type value, Transform original, Transform parent) {
- if (value != null) { return; }
- Transform temp = CreateTransform(original, parent);
- value = temp.GetComponent();
- }
- /// 创建Transform
- public static Transform CreateTransform(Transform original, Transform parent) {
- Transform temp = Transform.Instantiate(original, parent);
- temp.gameObject.SetActive(true);
- return temp;
- }
- /// 删除可视化内容
- public static void Remove(Type visual) where Type : Component {
- if (visual != null) { GameObject.Destroy(visual.gameObject); }
- }
- }
-}
\ No newline at end of file
diff --git a/Packages/URPExtend/Runtime/RenderPass/SRFOutlinePass.cs b/Packages/URPExtend/Runtime/RenderPass/SRFOutlinePass.cs
index 57ea228..b6d9bf2 100644
--- a/Packages/URPExtend/Runtime/RenderPass/SRFOutlinePass.cs
+++ b/Packages/URPExtend/Runtime/RenderPass/SRFOutlinePass.cs
@@ -4,13 +4,11 @@ using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
-namespace MuHua
-{
+namespace MuHua {
///
/// 轮廓渲染设置
///
- public class SRFOutlineSettings
- {
+ public class SRFOutlineSettings {
/// 辅助材质
public Material unlit;
/// 轮廓材质
@@ -25,8 +23,7 @@ namespace MuHua
///
/// 轮廓渲染通道
///
- public class SRFOutlinePass : ScriptableRenderPass
- {
+ public class SRFOutlinePass : ScriptableRenderPass {
public const string ProfilerTag = "Outline";
/// 渲染设置
@@ -38,8 +35,7 @@ namespace MuHua
public RTHandle outlineRTHandle;
/// 渲染前设置
- public void Setup(SRFOutlineSettings settings, in RenderingData renderingData)
- {
+ public void Setup(SRFOutlineSettings settings, in RenderingData renderingData) {
this.settings = settings;
renderPassEvent = settings.renderPassEvent;
RenderTextureDescriptor descriptor = renderingData.cameraData.cameraTargetDescriptor;
@@ -48,8 +44,7 @@ namespace MuHua
RenderingUtils.ReAllocateIfNeeded(ref tempRTHandle, descriptor, name: "TempRT");
}
- public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
- {
+ public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) {
if (renderingData.cameraData.cameraType == CameraType.SceneView || renderingData.cameraData.cameraType == CameraType.Preview) return;
CommandBuffer command = CommandBufferPool.Get(ProfilerTag);
@@ -78,16 +73,13 @@ namespace MuHua
outlineRTHandle?.Release();
}
- public void DrawRenderer(CommandBuffer command, Material material)
- {
- for (int i = 0; i < settings.renderObjs.Length; i++)
- {
+ public void DrawRenderer(CommandBuffer command, Material material) {
+ for (int i = 0; i < settings.renderObjs.Length; i++) {
Renderer renderer = settings.renderObjs[i];
if (renderer == null) { continue; }
// 遍历所有的子网格
- for (int subMeshIndex = 0; subMeshIndex < renderer.sharedMaterials.Length; subMeshIndex++)
- {
+ for (int subMeshIndex = 0; subMeshIndex < renderer.sharedMaterials.Length; subMeshIndex++) {
command.DrawRenderer(renderer, material, subMeshIndex, 0);
}
}