修改框架
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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/// <summary>
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/// 文档模块
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/// </summary>
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public abstract class ModuleDocument : MonoBehaviour {
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/// <summary> 绑定文档 </summary>
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public UIDocument document;
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/// <summary> 根目录文档 </summary>
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public VisualElement root => document.rootVisualElement;
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/// <summary> 核心模块 </summary>
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protected virtual ModuleCore ModuleCore => ModuleCore.I;
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/// <summary> 添加UI元素 </summary>
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public void Add(VisualElement child) => root.Add(child);
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/// <summary> 查询UI元素 </summary>
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public T Q<T>(string name = null, string className = null) where T : VisualElement => root.Q<T>(name, className);
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}
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