This commit is contained in:
MuHua-123
2025-01-14 14:41:05 +08:00
parent 55be3e8f83
commit 35de23040f
13 changed files with 29 additions and 104 deletions
@@ -5,7 +5,7 @@ using UnityEngine;
/// <summary>
/// 执行模块
/// </summary>
public abstract class ModuleExecute<Data> {
public interface ModuleExecute<Data> {
/// <summary> 执行 </summary>
public abstract void Compute(Data data);
public void Compute(Data data);
}
-8
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@@ -1,8 +0,0 @@
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@@ -1,26 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 单个独立模块
/// </summary>
public abstract class ModuleSingle<Data> : MonoBehaviour {
/// <summary> 模块单例 </summary>
public static ModuleSingle<Data> I => instance;
/// <summary> 模块单例 </summary>
protected static ModuleSingle<Data> instance;
/// <summary> 初始化 </summary>
protected virtual void Awake() {
if (instance != null) { Destroy(instance.gameObject); }
instance = this;
}
/// <summary> 打开 </summary>
public virtual void Open(Data data) { throw new NotImplementedException(); }
/// <summary> 完成 </summary>
public virtual void Complete() { throw new NotImplementedException(); }
/// <summary> 关闭 </summary>
public virtual void Close() { throw new NotImplementedException(); }
}
@@ -1,11 +0,0 @@
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@@ -1,15 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SingleTest : ModuleSingle<string> {
// Start is called before the first frame update
void Start() {
I.Open("ss");
}
// Update is called once per frame
void Update() {
}
}
@@ -1,11 +0,0 @@
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+10 -9
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@@ -5,15 +5,16 @@ using UnityEngine;
/// <summary>
/// 生成可视化内容模块
/// </summary>
public abstract class ModuleVisual<Data> : MonoBehaviour {
/// <summary> 必须要初始化 </summary>
protected abstract void Awake();
public interface ModuleVisual<Data> {
/// <summary> 更新可视化内容 </summary>
public abstract void UpdateVisual(Data data);
public void UpdateVisual(Data data);
/// <summary> 释放可视化内容 </summary>
public abstract void ReleaseVisual(Data data);
public void ReleaseVisual(Data data);
}
/// <summary>
/// 生成可视化内容模块工具
/// </summary>
public static class VisualTool {
/// <summary> 创建可视化内容 </summary>
public static void Create<T>(ref T value, Transform original, Transform parent) {
if (value != null) { return; }
@@ -22,8 +23,8 @@ public abstract class ModuleVisual<Data> : MonoBehaviour {
}
/// <summary> 创建Transform </summary>
public static Transform CreateTransform(Transform original, Transform parent) {
Transform temp = Instantiate(original, parent);
Transform temp = Transform.Instantiate(original, parent);
temp.gameObject.SetActive(true);
return temp;
}
}
}