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@@ -5,7 +5,7 @@ using UnityEngine;
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/// <summary>
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/// 执行模块
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/// </summary>
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public abstract class ModuleExecute<Data> {
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public interface ModuleExecute<Data> {
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/// <summary> 执行 </summary>
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public abstract void Compute(Data data);
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public void Compute(Data data);
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}
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: b6ef7cc76b1474a498a5995587aeac6f
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,26 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 单个独立模块
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/// </summary>
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public abstract class ModuleSingle<Data> : MonoBehaviour {
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/// <summary> 模块单例 </summary>
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public static ModuleSingle<Data> I => instance;
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/// <summary> 模块单例 </summary>
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protected static ModuleSingle<Data> instance;
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/// <summary> 初始化 </summary>
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protected virtual void Awake() {
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if (instance != null) { Destroy(instance.gameObject); }
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instance = this;
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}
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/// <summary> 打开 </summary>
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public virtual void Open(Data data) { throw new NotImplementedException(); }
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/// <summary> 完成 </summary>
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public virtual void Complete() { throw new NotImplementedException(); }
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/// <summary> 关闭 </summary>
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public virtual void Close() { throw new NotImplementedException(); }
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 121ca341c2100df4b94d707ed24452f5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,15 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SingleTest : ModuleSingle<string> {
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// Start is called before the first frame update
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void Start() {
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I.Open("ss");
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}
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// Update is called once per frame
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void Update() {
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 7cd3fb8ca73868a46bf1ff920e0cdc13
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -5,15 +5,16 @@ using UnityEngine;
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/// <summary>
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/// 生成可视化内容模块
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/// </summary>
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public abstract class ModuleVisual<Data> : MonoBehaviour {
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/// <summary> 必须要初始化 </summary>
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protected abstract void Awake();
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public interface ModuleVisual<Data> {
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/// <summary> 更新可视化内容 </summary>
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public abstract void UpdateVisual(Data data);
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public void UpdateVisual(Data data);
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/// <summary> 释放可视化内容 </summary>
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public abstract void ReleaseVisual(Data data);
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public void ReleaseVisual(Data data);
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}
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/// <summary>
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/// 生成可视化内容模块工具
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/// </summary>
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public static class VisualTool {
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/// <summary> 创建可视化内容 </summary>
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public static void Create<T>(ref T value, Transform original, Transform parent) {
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if (value != null) { return; }
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@@ -22,8 +23,8 @@ public abstract class ModuleVisual<Data> : MonoBehaviour {
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}
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/// <summary> 创建Transform </summary>
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public static Transform CreateTransform(Transform original, Transform parent) {
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Transform temp = Instantiate(original, parent);
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Transform temp = Transform.Instantiate(original, parent);
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temp.gameObject.SetActive(true);
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return temp;
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}
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}
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}
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