代码合并
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class VIUCameraScale : ModuleViewInputUnit {
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public enum ScaleType { Scale, Orthographic }
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private readonly ScaleType scaleType;
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private readonly ModuleViewCamera viewCamera;
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public VIUCameraScale(ModuleViewCamera viewCamera, ScaleType scaleType = ScaleType.Scale) {
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this.viewCamera = viewCamera;
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this.scaleType = scaleType;
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}
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public override void DownMouse(DataMouseInput data) {
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}
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public override void DragMouse(DataMouseInput data) {
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}
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public override void ReleaseMouse(DataMouseInput data) {
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}
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public override void ScrollWheel(DataMouseInput data) {
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if (scaleType == ScaleType.Scale) {
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float size = viewCamera.LocalScale.x + data.ScrollWheel;
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size = Mathf.Clamp(size, 0.5f, 4);
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Vector3 localScale = new Vector3(size, size, size);
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viewCamera.LocalScale = Vector3.Lerp(viewCamera.LocalScale, localScale, Time.deltaTime * 20);
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}
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if (scaleType == ScaleType.Orthographic) {
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float size = viewCamera.OrthographicSize + data.ScrollWheel;
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size = Mathf.Clamp(size, 0.1f, 4);
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viewCamera.OrthographicSize = Mathf.Lerp(viewCamera.OrthographicSize, size, Time.deltaTime * 20);
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}
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}
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}
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