代码合并
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class VIUDesignPointInsert : ModuleViewInputUnit {
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private readonly ModuleViewCamera viewCamera;
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private ModulePlateDesign PlateDesign => ModuleCore.I.PlateDesign;
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public VIUDesignPointInsert(ModuleViewCamera viewCamera) {
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this.viewCamera = viewCamera;
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}
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public override void DownMouse(DataMouseInput data) {
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PlateDesign.InsertDesignPoint(data.ScreenPosition);
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}
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}
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