代码合并
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class VIUEdgePointMobile : ModuleViewInputUnit {
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private Vector3 mousePosition;
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private Vector3 originalPosition;
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private readonly ModuleViewCamera viewCamera;
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private ModulePlateDesign PlateDesign => ModuleCore.I.PlateDesign;
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public VIUEdgePointMobile(ModuleViewCamera viewCamera) {
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this.viewCamera = viewCamera;
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}
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public override void DownMouse(DataMouseInput data) {
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PlateDesign.SelectEdgePoint(data.ScreenPosition);
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if (!PlateDesign.IsValidEdgePoint) { return; }
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mousePosition = viewCamera.ScreenToWorldPosition(data.ScreenPosition);
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originalPosition = PlateDesign.EdgePointPosition;
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}
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public override void DragMouse(DataMouseInput data) {
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if (!PlateDesign.IsValidEdgePoint) { return; }
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Vector3 current = viewCamera.ScreenToWorldPosition(data.ScreenPosition);
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Vector3 offset = current - mousePosition;
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PlateDesign.ChangeEdgePoint(originalPosition + offset);
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}
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public override void ReleaseMouse(DataMouseInput data) {
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PlateDesign.ReleaseEdgePoint();
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}
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public override void ScrollWheel(DataMouseInput data) {
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PlateDesign.ReleaseEdgePoint();
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}
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}
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