代码合并
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DataDesignPoint {
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public readonly DataPlate dataPlate;
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public DataDesignPoint(DataPlate dataPlate) { this.dataPlate = dataPlate; }
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public int index;
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public Vector2 postiton;
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public Vector2 leftBezier;//贝塞尔曲线左(逆时针+)
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public Vector2 rightBezier;//贝塞尔曲线右(顺时针-)
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public List<Vector2> edgePoints = new List<Vector2>();
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}
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