代码合并

This commit is contained in:
MuHua-123
2024-11-08 18:15:06 +08:00
parent 5f169b90bb
commit 497b43a446
146 changed files with 2858 additions and 110 deletions
+28
View File
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataPlate {
public Action OnChange;
public Action<int> OnChangeDesignPoint;
public Action<int> OnChangeEdgePoint;
/// <summary> 边缘平滑度 </summary>
public float edgeSmooth = 0.01f;
/// <summary> 设计点 </summary>
public List<DataDesignPoint> designPoints = new List<DataDesignPoint>();
/// <summary> 模型中心点偏移 </summary>
public Vector3 centerOffset;
/// <summary> 边缘点 </summary>
public List<Vector2> edgePoints = new List<Vector2>();
//平面网格数据
/// <summary> 顶点 </summary>
public List<Vector3> vertices = new List<Vector3>();
/// <summary> UV </summary>
public List<Vector2> uv = new List<Vector2>();
/// <summary> 三角形 </summary>
public List<int> triangles = new List<int>();
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MuHua;
public class PrefabPlate : MonoBehaviour, ITemplate<DataPlate> {
public Transform DesignPointParent;
public Transform DesignPointTemplate;
public Transform PlateEdgeParent;
public Transform PlateEdgeTemplate;
private DataPlate value;
private Vector3 localPosition;
public MeshFilter MeshFilter => GetComponent<MeshFilter>();
public MeshCollider MeshCollider => GetComponent<MeshCollider>();
public ModuleViewCamera viewCamera => ModuleCore.I.PlateDesignViewCamera;
public void SetValue(DataPlate value) {
this.value = value;
localPosition = viewCamera.CurrentViewSpaceCenter;
value.OnChange += DataPlate_OnChange;
value.Compute();
}
private void OnDestroy() {
value.OnChange -= DataPlate_OnChange;
}
public void DataPlate_OnChange() {
CreateDesignPoint();
//CreatePrefabEdgePoint();
CreatePolygonMesh();
//重置坐标
transform.localPosition = localPosition + value.centerOffset;
localPosition = transform.localPosition;
}
/// <summary> 生成设计点 </summary>
private void CreateDesignPoint() {
DesignPointParent.Instantiate(DesignPointTemplate, value.designPoints);
}
/// <summary> 生成边缘点 </summary>
private void CreatePrefabEdgePoint() {
PlateEdgeParent.DestroySon(PlateEdgeTemplate);
for (int i = 0; i < value.edgePoints.Count; i++) {
Transform temp = Instantiate(PlateEdgeTemplate, PlateEdgeParent);
temp.gameObject.SetActive(true);
PrefabPlateEdge plateEdge = temp.GetComponent<PrefabPlateEdge>();
plateEdge.SetValue(i, value);
}
}
/// <summary> 生成网格 </summary>
private void CreatePolygonMesh() {
Mesh mesh = new Mesh();
mesh.vertices = value.vertices.ToArray();
mesh.uv = value.uv.ToArray();
mesh.triangles = value.triangles.ToArray();
mesh.RecalculateBounds();
mesh.RecalculateNormals();
mesh.RecalculateTangents();
MeshFilter.mesh = mesh;
MeshCollider.sharedMesh = mesh;
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MuHua;
public class PrefabPlateEdge : MonoBehaviour {
public LineRenderer lineRenderer;
public EdgeCollider2D edgeCollider;
[HideInInspector] public int index;
[HideInInspector] public DataPlate value;
public int MaxIndex => value.edgePoints.Count;
public int NextIndex => DataPlateTool.NormalIndex(index + 1, MaxIndex);
public Vector3 CurrentPosition => value.FindEdgePoint(index);
public Vector3 NextPosition => value.FindEdgePoint(NextIndex);
public void SetValue(int index, DataPlate value) {
this.index = index;
this.value = value;
value.OnChangeEdgePoint += UpdateLineRenderer;
UpdateLineRenderer(index);
}
private void OnDestroy() {
value.OnChangeEdgePoint -= UpdateLineRenderer;
}
public void UpdateLineRenderer(int index) {
if (index != this.index && index != NextIndex) { return; }
transform.localPosition = CurrentPosition;
Vector3 direction = NextPosition - CurrentPosition;
lineRenderer.SetPosition(1, direction);
edgeCollider.points = new Vector2[] { Vector2.zero, direction };
}
}
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