代码合并

This commit is contained in:
MuHua-123
2024-11-08 18:15:06 +08:00
parent 5f169b90bb
commit 497b43a446
146 changed files with 2858 additions and 110 deletions
@@ -15,7 +15,7 @@ public class UICuttingWorkshop : ModuleUIPage {
private Button Button4 => root.Q<Button>("Button4");
private Button Button5 => root.Q<Button>("Button5");
protected override void Awake() {
base.Awake();
ModuleCore.FunctionRegister(this);
Button1.clicked += Button1_clicked;
Button2.clicked += Button2_clicked;
Button3.clicked += Button3_clicked;
@@ -23,18 +23,18 @@ public class UICuttingWorkshop : ModuleUIPage {
Button5.clicked += Button5_clicked;
}
private void Button1_clicked() {
ModuleCore.ModuleScene.LoadSceneAsync(scene1);
//ModuleCore.ModuleScene.LoadSceneAsync(scene1);
}
private void Button2_clicked() {
ModuleCore.ModuleScene.LoadSceneAsync(scene2);
//ModuleCore.ModuleScene.LoadSceneAsync(scene2);
}
private void Button3_clicked() {
ModuleCore.ModuleScene.LoadSceneAsync(scene3);
//ModuleCore.ModuleScene.LoadSceneAsync(scene3);
}
private void Button4_clicked() {
ModuleCore.ModuleScene.LoadSceneAsync(returnScene);
//ModuleCore.ModuleScene.LoadSceneAsync(returnScene);
}
private void Button5_clicked() {
ModuleCore.LearningVideoPanel.Open(null);
//ModuleCore.LearningVideoPanel.Open(null);
}
}
@@ -15,7 +15,7 @@ public class UIFactoryScenery : ModuleUIPage {
private Button Button4 => root.Q<Button>("Button4");
private MUFoldout Foldout => root.Q<MUFoldout>("MUFoldout");
protected override void Awake() {
base.Awake();
ModuleCore.FunctionRegister(this);
Button1.clicked += Button1_clicked;
Button2.clicked += Button2_clicked;
Button3.clicked += Button3_clicked;
@@ -32,7 +32,7 @@ public class UIFactoryScenery : ModuleUIPage {
Debug.Log("地图导航");
}
private void Button4_clicked() {
ModuleCore.ModuleScene.LoadSceneAsync(returnScene);
//ModuleCore.ModuleScene.LoadSceneAsync(returnScene);
}
public void CreateUINavigationUnit(NavigationData data) {
VisualElement element = NavigationUnitlAsset.Instantiate();
@@ -57,6 +57,6 @@ public class UINavigationUnit {
Button.clicked += Button_clicked;
}
private void Button_clicked() {
ModuleCore.ModuleScene.LoadSceneAsync(value.scene);
//ModuleCore.ModuleScene.LoadSceneAsync(value.scene);
}
}
@@ -3,5 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
public class UIGlobalPage : ModuleUIPage {
protected override void Awake() {
ModuleCore.FunctionRegister(this);
}
}
@@ -3,5 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
public class UILoginInterface : ModuleUIPage {
protected override void Awake() {
ModuleCore.FunctionRegister(this);
}
}
@@ -5,31 +5,31 @@ using UnityEngine.UIElements;
using MuHua;
public class UISewingWorkshop : ModuleUIPage {
[SceneName]public string scene1;
[SceneName]public string scene2;
[SceneName]public string scene3;
[SceneName]public string returnScene;
[SceneName] public string scene1;
[SceneName] public string scene2;
[SceneName] public string scene3;
[SceneName] public string returnScene;
private Button Button1 => root.Q<Button>("Button1");
private Button Button2 => root.Q<Button>("Button2");
private Button Button3 => root.Q<Button>("Button3");
private Button Button4 => root.Q<Button>("Button4");
protected override void Awake() {
base.Awake();
ModuleCore.FunctionRegister(this);
Button1.clicked += Button1_clicked;
Button2.clicked += Button2_clicked;
Button3.clicked += Button3_clicked;
Button4.clicked += Button4_clicked;
}
private void Button1_clicked() {
ModuleCore.ModuleScene.LoadSceneAsync(scene1);
//ModuleCore.ModuleScene.LoadSceneAsync(scene1);
}
private void Button2_clicked() {
ModuleCore.ModuleScene.LoadSceneAsync(scene2);
//ModuleCore.ModuleScene.LoadSceneAsync(scene2);
}
private void Button3_clicked() {
ModuleCore.ModuleScene.LoadSceneAsync(scene3);
//ModuleCore.ModuleScene.LoadSceneAsync(scene3);
}
private void Button4_clicked() {
ModuleCore.ModuleScene.LoadSceneAsync(returnScene);
//ModuleCore.ModuleScene.LoadSceneAsync(returnScene);
}
}