代码合并

This commit is contained in:
MuHua-123
2024-11-08 18:15:06 +08:00
parent 5f169b90bb
commit 497b43a446
146 changed files with 2858 additions and 110 deletions
@@ -0,0 +1,42 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary> 未初始化的视图相机模块 </summary>
public class ViewCamera : ModuleViewCamera {
public Camera viewCamera;
public Transform viewSpace;
private RenderTexture renderTexture;
public override Vector3 Position { get => viewSpace.position; set => viewSpace.position = value; }
public override Vector3 EulerAngles { get => viewSpace.eulerAngles; set => viewSpace.eulerAngles = value; }
public override Vector3 LocalScale { get => viewSpace.localScale; set => viewSpace.localScale = value; }
public override float OrthographicSize { get => viewCamera.orthographicSize; set => viewCamera.orthographicSize = value; }
public override Vector3 CurrentViewSpaceCenter => viewSpace.localPosition * -1;
public override Vector3 CameraWorldPosition => viewCamera.transform.position;
public override RenderTexture RenderTexture => renderTexture;
protected override void Awake() {
Debug.LogError("需要重写 ViewCamera 的 Awake 方法!");
}
public override void UpdateRenderTexture(int x, int y) {
renderTexture = new RenderTexture(x, y, 0);
viewCamera.targetTexture = renderTexture;
}
public override Vector2 ScreenToWorldPosition(Vector2 screenPosition) {
return ScreenToViewPosition(screenPosition) * OrthographicSize;
}
public override Vector2 ScreenToViewPosition(Vector2 screenPosition) {
float x = screenPosition.x / viewCamera.pixelWidth;
float y = 1 - screenPosition.y / viewCamera.pixelHeight;
Vector2 mouseRatio = new Vector2(x - 0.5f, y - 0.5f);
float aspectRatio = (float)viewCamera.pixelWidth / viewCamera.pixelHeight;
return new Vector2(mouseRatio.x * aspectRatio, mouseRatio.y) * 2;
}
public override Ray ScreenPointToRay(Vector2 screenPosition) {
Vector3 mousePosition = ScreenToWorldPosition(screenPosition);
Vector3 worldPosition = mousePosition + viewCamera.transform.position;
return new Ray(worldPosition, viewCamera.transform.forward);
}
}
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@@ -0,0 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ViewCameraPlateBaking : ViewCamera {
protected override void Awake() {
ModuleCore.PlateBakingViewCamera = this;
}
}
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@@ -0,0 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ViewCameraPlateDesign : ViewCamera {
protected override void Awake() {
ModuleCore.PlateDesignViewCamera = this;
}
}
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