代码合并
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@@ -0,0 +1,32 @@
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.pp-unit {
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width: 100px;
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height: 60px;
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}
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.pp-button {
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border-top-width: 1px;
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border-right-width: 1px;
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border-bottom-width: 1px;
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border-left-width: 1px;
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background-color: rgb(188, 188, 188);
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border-left-color: rgb(149, 149, 149);
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border-right-color: rgb(149, 149, 149);
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border-top-color: rgb(149, 149, 149);
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border-bottom-color: rgb(149, 149, 149);
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margin-top: 5px;
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margin-right: 5px;
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margin-bottom: 5px;
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margin-left: 5px;
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padding-top: 0;
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padding-right: 0;
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padding-bottom: 0;
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padding-left: 0;
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flex-grow: 1;
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}
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.pp-button:hover {
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border-left-color: rgb(255, 255, 255);
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border-right-color: rgb(255, 255, 255);
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border-top-color: rgb(255, 255, 255);
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border-bottom-color: rgb(255, 255, 255);
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}
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@@ -0,0 +1,11 @@
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
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<Style src="project://database/Assets/UI%20Toolkit/UIWindow/PresetsPlate/PresetsPlate.uss?fileID=7433441132597879392&guid=56954ee7ad04e0544988b1d2b52f7a77&type=3#PresetsPlate" />
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<ui:VisualElement style="flex-grow: 1; background-image: url("project://database/Assets/UI%20Toolkit/Assets/%E6%8C%89%E9%92%AE%E9%98%B4%E5%BD%B1.png?fileID=21300000&guid=9ce769a9c36db7048b884f400edd2560&type=3#按钮阴影");">
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<ui:VisualElement style="flex-grow: 1; background-color: rgb(204, 204, 204); margin-top: 15px; margin-right: 15px; margin-bottom: 15px; margin-left: 15px; border-top-width: 2px; border-right-width: 2px; border-bottom-width: 2px; border-left-width: 2px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0);">
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<ui:VisualElement style="width: 100%; height: 35px; background-color: rgb(128, 128, 128); flex-direction: row;">
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<ui:Label tabindex="-1" text="预制模板" parse-escape-sequences="true" display-tooltip-when-elided="true" style="-unity-text-align: middle-center; background-color: rgb(204, 204, 204); margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; padding-top: 0; padding-right: 10px; padding-bottom: 0; padding-left: 10px; border-top-left-radius: 5px; border-top-right-radius: 5px; font-size: 18px;" />
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<ui:Button text="关闭" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Close" style="position: absolute; top: 0; right: 0; background-color: rgba(0, 0, 0, 0); border-top-width: 0; border-right-width: 0; border-bottom-width: 0; border-left-width: 0; margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; padding-left: 0; height: 100%; width: 80px; color: rgb(255, 255, 255); font-size: 18px;" />
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</ui:VisualElement>
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<ui:VisualElement name="Container" style="flex-grow: 1; width: 100%; height: 100%; flex-direction: row; align-items: flex-start; flex-wrap: wrap; justify-content: flex-start; padding-top: 5px; padding-right: 5px; padding-bottom: 5px; padding-left: 5px;" />
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</ui:VisualElement>
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</ui:VisualElement>
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</ui:UXML>
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@@ -0,0 +1,10 @@
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@@ -0,0 +1,4 @@
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
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<Style src="project://database/Assets/UI%20Toolkit/UIWindow/PresetsPlate/PresetsPlate.uss?fileID=7433441132597879392&guid=56954ee7ad04e0544988b1d2b52f7a77&type=3#PresetsPlate" />
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<ui:Button text="Button" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Button" class="pp-button" />
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</ui:UXML>
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@@ -0,0 +1,10 @@
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fileFormatVersion: 2
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@@ -0,0 +1,30 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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public class UIPresetsPlate {
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public Action ClickClose;
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public readonly VisualElement element;
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public Button Close => element.Q<Button>("Close");
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public VisualElement Container => element.Q<VisualElement>("Container");
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public UIPresetsPlate(VisualElement element) {
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this.element = element;
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Container.Clear();
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Close.clicked += Close_Clicked;
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}
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public void Add(UIPresetsPlateUnit unit) {
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Container.Add(unit.element);
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unit.element.AddToClassList("pp-unit");
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}
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public void Add(VisualElement visualElement) {
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Container.Add(visualElement);
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}
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public void Clear() {
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Container.Clear();
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}
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private void Close_Clicked() {
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ClickClose?.Invoke();
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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serializedVersion: 2
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@@ -0,0 +1,21 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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public class UIPresetsPlateUnit {
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public Action Click;
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public readonly VisualElement element;
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public readonly DataPresetsPlate data;
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public Button Button => element.Q<Button>("Button");
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public UIPresetsPlateUnit(VisualElement element, DataPresetsPlate data) {
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this.data = data;
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this.element = element;
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Button.text = data.name;
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Button.clicked += Button_Clicked;
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}
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private void Button_Clicked() {
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Click?.Invoke();
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}
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}
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@@ -0,0 +1,11 @@
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