This commit is contained in:
MuHua-123
2025-01-13 16:19:03 +08:00
parent 8f387837db
commit 4f7a5d76ca
42 changed files with 328 additions and 83 deletions
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
/// <summary>
/// UI控件
/// </summary>
public abstract class ModuleUIControl {
/// <summary> 绑定的元素 </summary>
public readonly VisualElement element;
/// <summary> 基础实例 </summary>
public ModuleUIControl(VisualElement element) => this.element = element;
}
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
/// <summary>
/// UI项
/// </summary>
public abstract class ModuleUIItem<Data> {
/// <summary> 选择事件 </summary>
public static event Action<Data> OnSelect;
/// <summary> 触发事件 </summary>
public static void Select(Data data) => OnSelect?.Invoke(data);
/// <summary> 绑定的数据 </summary>
public readonly Data value;
/// <summary> 绑定的元素 </summary>
public readonly VisualElement element;
/// <summary> 基础实例 </summary>
public ModuleUIItem(Data value, VisualElement element) {
this.value = value;
this.element = element;
OnSelect += UIItem_OnSelect;
}
/// <summary> 触发选择事件 </summary>
public virtual void Select() => OnSelect?.Invoke(value);
/// <summary> 侦听选择事件 </summary>
public virtual void UIItem_OnSelect(Data obj) {
if (value.Equals(obj)) { SelectState(); }
else { DefaultState(); }
}
/// <summary> 默认状态 </summary>
public virtual void DefaultState() { }
/// <summary> 选中状态 </summary>
public virtual void SelectState() { }
/// <summary> 释放 </summary>
public virtual void Release() => OnSelect -= UIItem_OnSelect;
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
/// <summary>
/// UI页面
/// </summary>
public abstract class ModuleUIPage : MonoBehaviour {
public UIDocument document;
/// <summary> 根目录文档 </summary>
public VisualElement root => document.rootVisualElement;
/// <summary> 必须初始化 </summary>
protected abstract void Awake();
/// <summary> 添加UI元素 </summary>
public void Add(VisualElement child) => root.Add(child);
/// <summary> 查询UI元素 </summary>
public T Q<T>(string name = null, string className = null) where T : VisualElement => root.Q<T>(name, className);
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIGlobalPage : ModuleUIPage {
protected override void Awake() { }
private void Start() {
string url = "https://neiyihuizhouilabtest.zgfzjy.cn/api/client/color/categroies";
DataRequestGet request = new DataRequestGet(url);
request.OnCallback = (obj) => { Debug.Log(obj); };
WebRequest.Send(request);
}
}
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
/// <summary>
/// UI面板
/// </summary>
public abstract class ModuleUIPanel : MonoBehaviour {
/// <summary> 绑定的页面 </summary>
public ModuleUIPage ModuleUIPage;
/// <summary> 可选初始化 </summary>
protected virtual void Awake() { }
public abstract VisualElement Element { get; }
}
/// <summary>
/// UI项
/// </summary>
public abstract class UIItem<Data> {
/// <summary> 选择事件 </summary>
public static event Action<Data> OnSelect;
/// <summary> 触发事件 </summary>
public static void Select(Data data) => OnSelect?.Invoke(data);
/// <summary> 绑定的数据 </summary>
public readonly Data value;
/// <summary> 绑定的元素 </summary>
public readonly VisualElement element;
/// <summary> 基础实例 </summary>
public UIItem(Data value, VisualElement element) {
this.value = value;
this.element = element;
OnSelect += UIItem_OnSelect;
}
/// <summary> 触发选择事件 </summary>
public virtual void Select() => OnSelect?.Invoke(value);
/// <summary> 侦听选择事件 </summary>
public virtual void UIItem_OnSelect(Data obj) {
if (value.Equals(obj)) { SelectState(); }
else { DefaultState(); }
}
/// <summary> 默认状态 </summary>
public virtual void DefaultState() { }
/// <summary> 选中状态 </summary>
public virtual void SelectState() { }
/// <summary> 释放 </summary>
public virtual void Release() => OnSelect -= UIItem_OnSelect;
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
/// <summary>
/// UI窗口
/// </summary>
/// <typeparam name="Data">窗口需要的数据类型</typeparam>
public abstract class ModuleUIWindow<Data> : MonoBehaviour {
/// <summary> 绑定的页面 </summary>
public ModuleUIPage ModuleUIPage;
/// <summary> 必须初始化 </summary>
public abstract void Awake();
/// <summary> 绑定的根元素 </summary>
public abstract VisualElement Element { get; }
/// <summary> 打开窗口,并且传进参数 </summary>
public abstract void Open(Data data);
/// <summary> 关闭窗口 </summary>
public abstract void Close();
}
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