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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 图层遮罩工具
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/// </summary>
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public static class LayerMaskTool {
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///// <summary> 板片 </summary>
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//public static readonly LayerMask Plate = 1 << LayerMask.NameToLayer("Plate");
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///// <summary> 形状 </summary>
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//public static readonly LayerMask Shape = 1 << LayerMask.NameToLayer("Shape");
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///// <summary> 安排点 </summary>
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//public static readonly LayerMask Arrange = 1 << LayerMask.NameToLayer("Arrange");
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///// <summary> 模特 </summary>
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//public static readonly LayerMask Model = 1 << LayerMask.NameToLayer("Model");
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}
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