This commit is contained in:
MuHua-123
2025-06-17 10:53:45 +08:00
parent c6d9b71e95
commit 5374616980
87 changed files with 2265 additions and 1019 deletions
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MuHua;
public class HexagonMapSystem : MonoBehaviour {
public const float InnerDiam = 1f;
public const float OuterDiam = InnerDiam * 1.154700538379252f;
public const float InnerRadius = InnerDiam * 0.5f;
public const float OuterRadius = OuterDiam * 0.5f;
public int wide, high;
public Transform prefab;
public GameObject[,] array;
private void Awake() {
array = new GameObject[wide, high];
Loop((x, y) => { array[x, y] = Generate(x, y); });
}
private void Update() {
if (Input.GetMouseButtonDown(0) && RayTool.GetMouseToWorldPosition(out Vector3 worldPosition)) {
Vector2Int xy = GetXY(worldPosition);
Debug.Log(xy);
}
}
public void Loop(Action<int, int> action) {
for (int y = 0; y < high; y++) {
for (int x = 0; x < wide; x++) { action?.Invoke(x, y); }
}
}
public GameObject Generate(int x, int y) {
Transform temp = Instantiate(prefab, transform);
temp.position = GetWorldPosition(x, y);
temp.gameObject.SetActive(true);
return temp.gameObject;
}
public Vector3 GetWorldPosition(int x, int y) {
float offset = (y % 2) == 1 ? InnerRadius : 0;
float xPosition = x * InnerDiam + offset;
float zPosition = y * OuterDiam * 0.75f;
return new Vector3(xPosition, 0, zPosition);
}
public Vector2Int GetXY(Vector3 worldPosition) {
float offsetX = worldPosition.x / (InnerRadius * 2f);
float offsetZ = worldPosition.z / (OuterRadius * 3f);
float originalX = offsetX - offsetZ;
float originalY = -offsetX - offsetZ;
int iX = Mathf.RoundToInt(originalX);
int iY = Mathf.RoundToInt(originalY);
int iZ = Mathf.RoundToInt(-originalX - originalY);
if (iX + iY + iZ != 0) {
float differenceX = Mathf.Abs(originalX - iX);
float differenceY = Mathf.Abs(originalY - iY);
float differenceZ = Mathf.Abs(-originalX - originalY - iZ);
if (differenceX > differenceY && differenceX > differenceZ) { iX = -iY - iZ; }
else if (differenceZ > differenceY) { iZ = -iX - iY; }
}
int offset = iZ > 0 ? 0 : (iZ % 2);
return new Vector2Int(iX + ((iZ + offset) / 2), iZ);
}
}
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