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@@ -0,0 +1,61 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using MuHua;
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public class HexagonMapSystem : MonoBehaviour {
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float differenceZ = Mathf.Abs(-originalX - originalY - iZ);
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if (differenceX > differenceY && differenceX > differenceZ) { iX = -iY - iZ; }
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}
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}
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}
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