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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MuHua {
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/// <summary>
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/// 使字段在Inspector中显示自定义的名称。
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/// </summary>
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public class CustomLabelAttribute : PropertyAttribute {
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public string name;
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/// <summary>
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/// 使字段在Inspector中显示自定义的名称。
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/// </summary>
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/// <param name="name">自定义名称</param>
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public CustomLabelAttribute(string name) {
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this.name = name;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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@@ -0,0 +1,8 @@
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using UnityEngine;
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namespace MuHua {
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public class SceneNameAttribute : PropertyAttribute {
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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