This commit is contained in:
MuHua-123
2025-01-13 16:25:27 +08:00
parent 7b1656bd0c
commit 55be3e8f83
6 changed files with 0 additions and 89 deletions
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
/// <summary>
/// UI控件
/// </summary>
public class ModuleUIControl {
/// <summary> 核心模块 </summary>
protected virtual ModuleCore ModuleCore => ModuleCore.I;
/// <summary> 绑定的元素 </summary>
public readonly VisualElement element;
/// <summary> UI控件 </summary>
public ModuleUIControl(VisualElement element) => this.element = element;
}
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
/// <summary>
/// UI项
/// </summary>
public abstract class ModuleUIItem<Data> : ModuleUIControl {
/// <summary> 选择事件 </summary>
public static event Action<Data> OnSelect;
/// <summary> 触发事件 </summary>
public static void Select(Data data) => OnSelect?.Invoke(data);
/// <summary> 绑定的数据 </summary>
public readonly Data value;
/// <summary> UI项 </summary>
public ModuleUIItem(Data value, VisualElement element) : base(element) {
this.value = value;
OnSelect += UnitUIPanelItem_OnSelect;
}
/// <summary> 触发选择事件 </summary>
public virtual void Select() => OnSelect?.Invoke(value);
/// <summary> 侦听选择事件 </summary>
public virtual void UnitUIPanelItem_OnSelect(Data obj) {
if (value.Equals(obj)) { SelectState(); }
else { DefaultState(); }
}
/// <summary> 默认状态 </summary>
public virtual void DefaultState() { }
/// <summary> 选中状态 </summary>
public virtual void SelectState() { }
/// <summary> 释放 </summary>
public virtual void Release() => OnSelect -= UnitUIPanelItem_OnSelect;
}
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