修改框架
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@@ -6,9 +6,11 @@ using UnityEngine.UIElements;
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/// <summary>
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/// UI控件
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/// </summary>
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public abstract class ModuleUIControl {
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public class ModuleUIControl {
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/// <summary> 核心模块 </summary>
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protected virtual ModuleCore ModuleCore => ModuleCore.I;
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/// <summary> 绑定的元素 </summary>
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public readonly VisualElement element;
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/// <summary> 基础实例 </summary>
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/// <summary> UI控件 </summary>
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public ModuleUIControl(VisualElement element) => this.element = element;
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}
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@@ -7,19 +7,16 @@ using UnityEngine.UIElements;
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/// <summary>
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/// UI项
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/// </summary>
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public abstract class ModuleUIItem<Data> {
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public abstract class ModuleUIItem<Data> : ModuleUIControl {
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/// <summary> 绑定的数据 </summary>
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public readonly Data value;
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/// <summary> 绑定的元素 </summary>
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public readonly VisualElement element;
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/// <summary> 基础实例 </summary>
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public ModuleUIItem(Data value, VisualElement element) {
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/// <summary> UI项 </summary>
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public ModuleUIItem(Data value, VisualElement element) : base(element) {
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this.value = value;
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this.element = element;
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OnSelect += UIItem_OnSelect;
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OnSelect += UnitUIPanelItem_OnSelect;
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}
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/// <summary> 侦听选择事件 </summary>
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public virtual void UIItem_OnSelect(Data obj) {
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public virtual void UnitUIPanelItem_OnSelect(Data obj) {
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if (value.Equals(obj)) { SelectState(); }
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else { DefaultState(); }
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}
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@@ -35,5 +32,5 @@ public abstract class ModuleUIItem<Data> {
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/// <summary> 选中状态 </summary>
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public virtual void SelectState() { }
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/// <summary> 释放 </summary>
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public virtual void Release() => OnSelect -= UIItem_OnSelect;
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public virtual void Release() => OnSelect -= UnitUIPanelItem_OnSelect;
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}
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@@ -6,11 +6,12 @@ using UnityEngine.UIElements;
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/// <summary>
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/// UI页面
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/// </summary>
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public abstract class ModuleUIPage : ModuleSingle<ModuleUIPage> {
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/// <summary> 文档 </summary>
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public abstract class ModuleUIPage : MonoBehaviour {
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public UIDocument document;
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/// <summary> 根目录 </summary>
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/// <summary> 根目录文档 </summary>
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public VisualElement root => document.rootVisualElement;
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/// <summary> 核心模块 </summary>
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protected virtual ModuleCore ModuleCore => ModuleCore.I;
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/// <summary> 添加UI元素 </summary>
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public void Add(VisualElement child) => root.Add(child);
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/// <summary> 查询UI元素 </summary>
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@@ -1,14 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UIGlobalPage : ModuleUIPage {
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protected override void Awake() { }
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private void Start() {
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string url = "https://neiyihuizhouilabtest.zgfzjy.cn/api/client/color/categroies";
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DataRequestGet request = new DataRequestGet(url);
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request.OnCallback = (obj) => { Debug.Log(obj); };
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WebRequest.Send(request);
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 6f0700aede140c44fb927acc112b9998
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -9,7 +9,9 @@ using UnityEngine.UIElements;
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/// </summary>
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public abstract class ModuleUIPanel : MonoBehaviour {
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/// <summary> 绑定的页面 </summary>
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public ModuleUIPage UIPage;
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public ModuleUIPage ModuleUIPage;
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/// <summary> 核心模块 </summary>
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protected virtual ModuleCore ModuleCore => ModuleCore.I;
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/// <summary> 绑定的根元素 </summary>
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public abstract VisualElement Element { get; }
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}
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 2c6f02c8edd5f1241b53b0c7e538e84a
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -6,9 +6,15 @@ using UnityEngine.UIElements;
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/// <summary>
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/// UI窗口
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/// </summary>
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public abstract class ModuleUIWindow<T> : ModuleSingle<T> {
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public abstract class ModuleUIWindow<Data> : MonoBehaviour {
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/// <summary> 绑定的页面 </summary>
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public ModuleUIPage UIPage;
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public ModuleUIPage ModuleUIPage;
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/// <summary> 核心模块 </summary>
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protected virtual ModuleCore ModuleCore => ModuleCore.I;
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/// <summary> 绑定的根元素 </summary>
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public abstract VisualElement Element { get; }
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/// <summary> 打开窗口,并且传进参数 </summary>
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public abstract void Open(Data data);
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/// <summary> 关闭窗口 </summary>
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public abstract void Close();
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}
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