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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using MuHua;
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public class TestUI : MonoBehaviour {
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/// <summary> 绑定文档 </summary>
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public UIDocument document;
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/// <summary> 根目录文档 </summary>
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public VisualElement root => document.rootVisualElement;
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private UIScrollView scrollView;
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private UIScrollView scrollViewHorizontal;
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private UIScrollView scrollViewVertical;
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private UISlider slider1;
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private UISlider slider2;
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private UISlider slider3;
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private UISlider slider4;
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private void Awake() {
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VisualElement ScrollView = root.Q<VisualElement>("ScrollView");
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scrollView = new UIScrollView(ScrollView, root, UIDirection.HorizontalAndVertical);
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VisualElement ScrollViewHorizontal = root.Q<VisualElement>("ScrollViewHorizontal");
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scrollViewHorizontal = new UIScrollView(ScrollViewHorizontal, root, UIDirection.Horizontal);
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VisualElement ScrollViewVertical = root.Q<VisualElement>("ScrollViewVertical");
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scrollViewVertical = new UIScrollView(ScrollViewVertical, root, UIDirection.Vertical);
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VisualElement Slider1 = root.Q<VisualElement>("SliderHorizontal1");
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slider1 = new UISlider(Slider1, root, UIDirection.FromLeftToRight);
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VisualElement Slider2 = root.Q<VisualElement>("SliderHorizontal2");
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slider2 = new UISlider(Slider2, root, UIDirection.FromRightToLeft);
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VisualElement Slider3 = root.Q<VisualElement>("SliderVertical1");
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slider3 = new UISlider(Slider3, root, UIDirection.FromTopToBottom);
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VisualElement Slider4 = root.Q<VisualElement>("SliderVertical2");
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slider4 = new UISlider(Slider4, root, UIDirection.FromBottomToTop);
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slider4.ValueChanged += (obj) => { Debug.Log(obj); };
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}
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private void Update() {
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scrollView.Update();
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scrollViewHorizontal.Update();
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scrollViewVertical.Update();
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slider1.Update();
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slider2.Update();
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slider3.Update();
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slider4.Update();
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}
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}
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