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@@ -1,8 +1,8 @@
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{
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"name": "muhua-finite-state-machine",
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"name": "muhua-fsm",
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"version": "1.0.0",
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"displayName": "MuHua FSM",
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"description": "\u6709\u9650\u72b6\u6001\u673a\u6846\u67b6",
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"description": "FiniteStateMachine\u6709\u9650\u72b6\u6001\u673a\u6846\u67b6",
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"author": {
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"name": "MuHua",
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"email": "2960208585@qq.com"
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@@ -6,28 +6,24 @@ namespace MuHua
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{
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public static LabelController Instance { get; private set; }
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public Canvas canvas; // 包含标签的Canvas
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public Transform parent; // 标签父物体
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public GameObject labelPrefab; // 标签预制体
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void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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}
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else
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{
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Destroy(gameObject);
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}
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if (Instance == null) { Instance = this; }
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else { Destroy(gameObject); }
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}
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public static GameObject CreateLabel(Transform target, Vector3 offset)
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{
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return CreateLabel(target, Instance.labelPrefab, offset);
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}
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// 启用标签
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public static void Enable(bool enable) => Instance.parent.gameObject.SetActive(enable);
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// 创建标签
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public static GameObject CreateLabel(Transform target) => CreateLabel(target, Vector3.zero);
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public static GameObject CreateLabel(Transform target, Vector3 offset) => CreateLabel(target, Instance.labelPrefab, offset);
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public static GameObject CreateLabel(Transform target, GameObject labelPrefab, Vector3 offset)
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{
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GameObject labelObject = Instantiate(labelPrefab, Instance.canvas.transform);
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GameObject labelObject = Instantiate(labelPrefab, Instance.parent);
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LabelFollower followObjectLabel = labelObject.GetComponent<LabelFollower>();
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followObjectLabel.target = target;
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followObjectLabel.offset = offset;
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: d9d7dc56eb286ef44869e5c4a543a365
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guid: e94d558a7fcc0af4a83b561abcdb6e67
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 004a039923c4e3845b77cdbaae4fae09
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -12,7 +12,7 @@
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{
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"displayName": "Label Follow Example",
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"description": "An example showing how to use the Label Follow system.",
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"path": "Samples~"
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"path": "Samples"
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}
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]
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}
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@@ -4,34 +4,45 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace MuHua {
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public class MUSliderHorizontal : VisualElement {
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public enum RoundDataType {
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namespace MuHua
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{
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public class MUSliderHorizontal : VisualElement
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{
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public enum RoundDataType
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{
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保留两位小数 = 0,
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小数 = 1,
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整数 = 2,
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}
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public new class UxmlFactory : UxmlFactory<MUSliderHorizontal, UxmlTraits> { }
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public new class UxmlTraits : VisualElement.UxmlTraits {
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private UxmlStringAttributeDescription Text = new UxmlStringAttributeDescription {
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public new class UxmlTraits : VisualElement.UxmlTraits
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{
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private UxmlStringAttributeDescription Text = new UxmlStringAttributeDescription
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{
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name = "text"
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};
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private UxmlFloatAttributeDescription MinValue = new UxmlFloatAttributeDescription {
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private UxmlFloatAttributeDescription MinValue = new UxmlFloatAttributeDescription
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{
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name = "min-value"
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};
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private UxmlFloatAttributeDescription MaxValue = new UxmlFloatAttributeDescription {
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private UxmlFloatAttributeDescription MaxValue = new UxmlFloatAttributeDescription
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{
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name = "max-value"
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};
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private UxmlFloatAttributeDescription SlidingValue = new UxmlFloatAttributeDescription {
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private UxmlFloatAttributeDescription SlidingValue = new UxmlFloatAttributeDescription
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{
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name = "sliding-value"
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};
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private UxmlBoolAttributeDescription DisplayInput = new UxmlBoolAttributeDescription {
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private UxmlBoolAttributeDescription DisplayInput = new UxmlBoolAttributeDescription
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{
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name = "display-input"
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};
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private UxmlEnumAttributeDescription<RoundDataType> DataType = new UxmlEnumAttributeDescription<RoundDataType> {
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private UxmlEnumAttributeDescription<RoundDataType> DataType = new UxmlEnumAttributeDescription<RoundDataType>
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{
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name = "data-type"
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};
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public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc) {
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public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc)
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{
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base.Init(ve, bag, cc);
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MUSliderHorizontal slider = (MUSliderHorizontal)ve;
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slider.Text = Text.GetValueFromBag(bag, cc);
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@@ -50,31 +61,38 @@ namespace MuHua {
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public VisualElement tracker = new VisualElement();
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public VisualElement dragger = new VisualElement();
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public string Text {
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public string Text
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{
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get => labelElement.text;
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set => UpdateLabelElement(value);
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}
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public float MinValue {
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public float MinValue
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{
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get => minValue;
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set { minValue = value; UpdateFloatField(); }
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}
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public float MaxValue {
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public float MaxValue
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{
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get => maxValue;
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set { maxValue = value; UpdateFloatField(); }
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}
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public float SlidingValue {
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public float SlidingValue
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{
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get => slidingValue;
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set => UpdateSlidingValue(value);
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}
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public bool DisplayInput {
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public bool DisplayInput
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{
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get => isDisplayInput;
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set => UpdateFloatField(value);
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}
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public RoundDataType DataType {
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public RoundDataType DataType
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{
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get => dataType;
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set { dataType = value; UpdateFloatField(); }
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}
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public float Value {
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public float Value
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{
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get => UpdateValue();
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set => UpdateValue(value);
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}
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@@ -91,42 +109,56 @@ namespace MuHua {
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internal float MaxPosition { get => container.resolvedStyle.width; }
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internal float CurrentPosition { get => slidingValue * container.resolvedStyle.width; }
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internal void UpdateLabelElement(string value) {
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internal void UpdateLabelElement(string value)
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{
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bool display = value != "" && value != null;
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labelElement.text = value;
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labelElement.style.display = display ? DisplayStyle.Flex : DisplayStyle.None;
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}
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internal void UpdateSlidingValue(float value) {
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internal void UpdateSlidingValue(float value)
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{
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UpdateDragger(value);
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SlidingValueChanged?.Invoke(Value);
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}
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internal void UpdateDragger(float value) {
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internal void UpdateDragger(float value)
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{
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slidingValue = value;
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slidingValue = Mathf.Clamp(slidingValue, 0, 1);
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tracker.style.width = CurrentPosition;
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tracker.style.width = Length.Percent(slidingValue * 100);
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UpdateFloatField();
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}
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internal void UpdateFloatField(bool value) {
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internal void UpdateFloatField(ChangeEvent<float> evt)
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{
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float value = Mathf.Clamp(evt.newValue, MinValue, MaxValue);
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slidingValue = Mathf.InverseLerp(MinValue, MaxValue, value);
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tracker.style.width = Length.Percent(slidingValue * 100);
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SlidingValueChanged?.Invoke(Value);
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}
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internal void UpdateFloatField(bool value)
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{
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isDisplayInput = value;
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floatField.style.display = isDisplayInput ? DisplayStyle.Flex : DisplayStyle.None;
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}
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internal void UpdateFloatField() {
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internal void UpdateFloatField()
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{
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floatField.value = Value;
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}
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internal float UpdateValue() {
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float value = (MaxValue - MinValue) * SlidingValue;
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internal float UpdateValue()
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{
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float value = Mathf.Lerp(MinValue, MaxValue, SlidingValue);
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if (dataType == RoundDataType.保留两位小数) { value = (float)Math.Round(value, 2); }
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if (dataType == RoundDataType.整数) { value = Mathf.FloorToInt(value); }
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return Mathf.Clamp(value, MinValue, MaxValue);
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}
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internal void UpdateValue(float value) {
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slidingValue = value / (MaxValue - MinValue);
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slidingValue = Mathf.Clamp(slidingValue, 0, 1);
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tracker.style.width = CurrentPosition;
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internal void UpdateValue(float value)
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{
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slidingValue = Mathf.InverseLerp(MinValue, MaxValue, value);
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tracker.style.width = Length.Percent(slidingValue * 100);
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UpdateFloatField();
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}
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public MUSliderHorizontal() {
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public MUSliderHorizontal()
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{
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//设置名称
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labelElement.name = "Label";
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floatField.name = "FloatField";
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@@ -165,20 +197,25 @@ namespace MuHua {
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dragger.RegisterCallback<PointerUpEvent>((evt) => isDragger = false);
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dragger.RegisterCallback<PointerLeaveEvent>((evt) => isDragger = false);
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floatField.RegisterCallback<ChangeEvent<float>>(UpdateFloatField);
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container.RegisterCallback<PointerDownEvent>(ContainerDown);
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}
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private void DraggerDown(PointerDownEvent evt) {
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private void DraggerDown(PointerDownEvent evt)
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{
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isDragger = true;
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mousePosition = evt.position.x;
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originalPosition = CurrentPosition;
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}
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private void DraggerDrag(PointerMoveEvent evt) {
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private void DraggerDrag(PointerMoveEvent evt)
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{
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if (!isDragger) { return; }
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float offset = evt.position.x - mousePosition;
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float value = (originalPosition + offset) / MaxPosition;
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UpdateSlidingValue(value);
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}
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private void ContainerDown(PointerDownEvent evt) {
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private void ContainerDown(PointerDownEvent evt)
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{
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float value = evt.localPosition.x / MaxPosition;
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UpdateSlidingValue(value);
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}
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@@ -215,7 +215,7 @@
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},
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"url": "https://packages.unity.cn"
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},
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"muhua-finite-state-machine": {
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"muhua-fsm": {
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"version": "file:FSM",
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"depth": 0,
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"source": "embedded",
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