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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MuHua {
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/// <summary>
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/// 事件处理器
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/// </summary>
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public class ModuleHandle<Data> : Module<ModuleAssets<Data>> {
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/// <summary> 数据 </summary>
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protected Data value;
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/// <summary> 当前数据 </summary>
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public virtual Data Current => value;
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/// <summary> 当前数据是否有效 </summary>
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public virtual bool IsValid => Current != null;
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/// <summary> 改变当前数据 Event </summary>
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public virtual event Action<Data> OnChange;
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/// <summary> 改变当前数据 </summary>
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public virtual void Change() => OnChange?.Invoke(value);
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/// <summary> 改变当前数据 </summary>
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public virtual void Change(Data value) { this.value = value; Change(); }
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}
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}
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