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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace MuHua {
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/// <summary>
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/// UI项容器
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/// </summary>
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public class ModuleUIItems<Item, Data> : ModuleUIPanel where Item : ModuleUIItem<Data> {
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public readonly VisualTreeAsset templateAsset;
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public readonly Func<Data, VisualElement, Item> generate;
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public List<Item> uiItems = new List<Item>();
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/// <summary> UI容器 </summary>
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public ModuleUIItems(VisualElement element, VisualTreeAsset templateAsset, Func<Data, VisualElement, Item> generate) : base(element) {
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this.templateAsset = templateAsset;
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this.generate = generate;
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}
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/// <summary> 释放资源 </summary>
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public void Release() {
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element.Clear();
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uiItems.ForEach(obj => obj.Release());
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uiItems = new List<Item>();
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}
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/// <summary> 创建UI项 </summary>
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public void Create(List<Data> datas) {
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Release();
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datas.ForEach(Create);
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}
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/// <summary> 创建UI项 </summary>
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public void Create(Data data) {
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VisualElement element = templateAsset.Instantiate();
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Item item = generate(data, element);
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this.element.Add(item.element);
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uiItems.Add(item);
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}
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}
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}
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