This commit is contained in:
MuHua-123
2025-03-07 19:20:55 +08:00
parent c8f1873939
commit 5e819d5257
98 changed files with 389 additions and 180 deletions
@@ -0,0 +1,128 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace MuHua {
/// <summary>
/// 滚动视图
/// </summary>
public class UIScrollView : ModuleUIPanel {
/// <summary> 绑定的画布 </summary>
public readonly VisualElement canvas;
/// <summary> 元素方向 </summary>
public readonly UIDirection direction;
/// <summary> 值改变时 </summary>
public event Action<Vector2> ValueChanged;
public Vector2 value;
public bool isDrag;
public Vector3 originalPosition;
public Vector3 pointerPosition;
public readonly UIScroller horizontal;
public readonly UIScroller vertical;
public readonly VisualElement Viewport;
public readonly VisualElement Container;
public readonly VisualElement ScrollerHorizontal;
public readonly VisualElement ScrollerVertical;
public UIScrollView(VisualElement element, VisualElement canvas, UIDirection direction = UIDirection.HorizontalAndVertical,
UIDirection sh = UIDirection.FromLeftToRight, UIDirection sv = UIDirection.FromTopToBottom) : base(element) {
this.canvas = canvas;
this.direction = direction;
Viewport = element.Q<VisualElement>("Viewport");
Container = element.Q<VisualElement>("Container");
ScrollerHorizontal = element.Q<VisualElement>("ScrollerHorizontal");
ScrollerVertical = element.Q<VisualElement>("ScrollerVertical");
element.generateVisualContent += ElementGenerateVisualContent;
if (sh == UIDirection.FromLeftToRight) { horizontal = new UIScroller(ScrollerHorizontal, canvas, sh); }
if (sh == UIDirection.FromRightToLeft) { horizontal = new UIScroller(ScrollerHorizontal, canvas, sh); }
if (sv == UIDirection.FromTopToBottom) { vertical = new UIScroller(ScrollerVertical, canvas, sv); }
if (sv == UIDirection.FromBottomToTop) { vertical = new UIScroller(ScrollerVertical, canvas, sv); }
//设置事件
horizontal.ValueChanged += (x) => { UpdateValue(new Vector2(x, value.y)); };
vertical.ValueChanged += (y) => { UpdateValue(new Vector2(value.x, y)); };
Viewport.RegisterCallback<WheelEvent>(ViewportWheel);
Viewport.RegisterCallback<PointerDownEvent>(DraggerDown);
Viewport.RegisterCallback<MouseCaptureEvent>((evt) => isDrag = false);
canvas.RegisterCallback<PointerUpEvent>((evt) => isDrag = false);
canvas.RegisterCallback<PointerLeaveEvent>((evt) => isDrag = false);
}
/// <summary> 视图原始更新 </summary>
private void ElementGenerateVisualContent(MeshGenerationContext context) {
float width = Mathf.Clamp01(Viewport.resolvedStyle.width / Container.resolvedStyle.width);
float height = Mathf.Clamp01(Viewport.resolvedStyle.height / Container.resolvedStyle.height);
horizontal.Dragger.style.width = Length.Percent(width * 100);
vertical.Dragger.style.height = Length.Percent(height * 100);
}
/// <summary> 视图滚轮滑动 </summary>
private void ViewportWheel(WheelEvent evt) {
float wheel = Mathf.Clamp(evt.delta.y, -1, 1);
if (direction == UIDirection.Horizontal) {
UpdateValue(new Vector2(value.x - wheel, value.y));
}
else {
UpdateValue(new Vector2(value.x, value.y - wheel));
}
}
private void DraggerDown(PointerDownEvent evt) {
isDrag = true;
originalPosition = Container.transform.position;
Vector3 mousePosition = UITool.GetMousePosition();
pointerPosition = new Vector3(mousePosition.x, Screen.height - mousePosition.y);
}
/// <summary> 更新状态 </summary>
public void Update() {
horizontal.Update();
vertical.Update();
Vector2 original = value;
float maxX = Viewport.resolvedStyle.width < Container.resolvedStyle.width ? 1 : 0;
float maxY = Viewport.resolvedStyle.height < Container.resolvedStyle.height ? 1 : 0;
if (value.x < 0) { value.x = Mathf.Lerp(value.x, 0, Time.deltaTime * 10); }
if (value.x > maxX) { value.x = Mathf.Lerp(value.x, maxX, Time.deltaTime * 10); }
if (value.y < 0) { value.y = Mathf.Lerp(value.y, 0, Time.deltaTime * 10); }
if (value.y > maxY) { value.y = Mathf.Lerp(value.y, maxY, Time.deltaTime * 10); }
if (original != value) { UpdateValue(value); }
if (!isDrag) { return; }
Vector3 mousePosition = UITool.GetMousePosition();
Vector3 differ = new Vector3(mousePosition.x, Screen.height - mousePosition.y) - pointerPosition;
Vector3 offset = differ + originalPosition;
float maxWidth = Viewport.resolvedStyle.width - Container.resolvedStyle.width;
float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
float x = offset.x / maxWidth;
float y = offset.y / maxHeight;
UpdateValue(new Vector2(x, y));
}
/// <summary> 更新值(0-1) </summary>
public void UpdateValue(Vector2 value, bool send = true) {
if (direction == UIDirection.Horizontal) { value.y = 0; }
if (direction == UIDirection.Vertical) { value.x = 0; }
this.value = value;
if (send) { ValueChanged?.Invoke(value); }
float maxWidth = Viewport.resolvedStyle.width - Container.resolvedStyle.width;
float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
float xPos = maxWidth * value.x;
float yPos = maxHeight * value.y;
Container.transform.position = new Vector3(xPos, yPos);
if (horizontal.value != value.x) { horizontal.UpdateValue(value.x, false); }
if (vertical.value != value.y) { vertical.UpdateValue(value.y, false); }
}
}
}