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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.UIElements;
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public abstract class ModuleUIPanel<Data> : MonoBehaviour {
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public ModuleUIPage ModuleUIPage;
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public VisualTreeAsset ModuleUIPanelAsset;
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protected VisualElement element;
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protected readonly string defaultStyleClass = "module-ui-panel";
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protected virtual ModuleCore ModuleCore => ModuleCore.I;
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/// <summary> MonoBehaviour Awake </summary>
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public abstract void Awake();
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/// <summary> 打开模块,并且传进参数 </summary>
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public abstract void Open(Data data);
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/// <summary> 关闭模块 </summary>
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public abstract void Close();
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protected void InitElement(bool hide = true) {
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element = ModuleUIPanelAsset.Instantiate();
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ModuleUIPage.Add(element);
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element.AddToClassList(defaultStyleClass);
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element.style.display = hide ? DisplayStyle.None : DisplayStyle.Flex;
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}
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}
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