Initial commit

This commit is contained in:
MuHua-123
2024-11-01 17:14:31 +08:00
commit 5f169b90bb
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnumeratorAgent : ModuleAgent {
public override void AgentLoadingNetwork(DataNetwork data) {
StartCoroutine(data.IWebRequest());
}
public override void AgentNetwork(DataNetwork data) {
StartCoroutine(data.IWebRequest());
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
public class UICuttingWorkshop : ModuleUIPage {
[SceneName] public string scene1;
[SceneName] public string scene2;
[SceneName] public string scene3;
[SceneName] public string returnScene;
private Button Button1 => root.Q<Button>("Button1");
private Button Button2 => root.Q<Button>("Button2");
private Button Button3 => root.Q<Button>("Button3");
private Button Button4 => root.Q<Button>("Button4");
private Button Button5 => root.Q<Button>("Button5");
protected override void Awake() {
base.Awake();
Button1.clicked += Button1_clicked;
Button2.clicked += Button2_clicked;
Button3.clicked += Button3_clicked;
Button4.clicked += Button4_clicked;
Button5.clicked += Button5_clicked;
}
private void Button1_clicked() {
ModuleCore.ModuleScene.LoadSceneAsync(scene1);
}
private void Button2_clicked() {
ModuleCore.ModuleScene.LoadSceneAsync(scene2);
}
private void Button3_clicked() {
ModuleCore.ModuleScene.LoadSceneAsync(scene3);
}
private void Button4_clicked() {
ModuleCore.ModuleScene.LoadSceneAsync(returnScene);
}
private void Button5_clicked() {
ModuleCore.LearningVideoPanel.Open(null);
}
}
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
public class UIFactoryScenery : ModuleUIPage {
public VisualTreeAsset NavigationUnitlAsset;
[SceneName] public string returnScene;
public List<NavigationData> navigationDatas = new List<NavigationData>();
private Button Button1 => root.Q<Button>("Button1");
private Button Button2 => root.Q<Button>("Button2");
private Button Button3 => root.Q<Button>("Button3");
private Button Button4 => root.Q<Button>("Button4");
private MUFoldout Foldout => root.Q<MUFoldout>("MUFoldout");
protected override void Awake() {
base.Awake();
Button1.clicked += Button1_clicked;
Button2.clicked += Button2_clicked;
Button3.clicked += Button3_clicked;
Button4.clicked += Button4_clicked;
navigationDatas.ForEach(CreateUINavigationUnit);
}
private void Button1_clicked() {
Debug.Log("自动漫游");
}
private void Button2_clicked() {
Debug.Log("手动漫游");
}
private void Button3_clicked() {
Debug.Log("地图导航");
}
private void Button4_clicked() {
ModuleCore.ModuleScene.LoadSceneAsync(returnScene);
}
public void CreateUINavigationUnit(NavigationData data) {
VisualElement element = NavigationUnitlAsset.Instantiate();
UINavigationUnit foldout = new UINavigationUnit(data, element);
Foldout.AddContainer(foldout.element);
}
}
[Serializable]
public class NavigationData {
public string name;
[SceneName] public string scene;
}
public class UINavigationUnit {
public readonly NavigationData value;
public readonly VisualElement element;
public Button Button => element.Q<Button>();
public ModuleCore ModuleCore => ModuleCore.I;
public UINavigationUnit(NavigationData value, VisualElement element) {
this.value = value;
this.element = element;
Button.text = value.name;
Button.clicked += Button_clicked;
}
private void Button_clicked() {
ModuleCore.ModuleScene.LoadSceneAsync(value.scene);
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIGlobalPage : ModuleUIPage {
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UILoginInterface : ModuleUIPage {
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
public class UISewingWorkshop : ModuleUIPage {
[SceneName]public string scene1;
[SceneName]public string scene2;
[SceneName]public string scene3;
[SceneName]public string returnScene;
private Button Button1 => root.Q<Button>("Button1");
private Button Button2 => root.Q<Button>("Button2");
private Button Button3 => root.Q<Button>("Button3");
private Button Button4 => root.Q<Button>("Button4");
protected override void Awake() {
base.Awake();
Button1.clicked += Button1_clicked;
Button2.clicked += Button2_clicked;
Button3.clicked += Button3_clicked;
Button4.clicked += Button4_clicked;
}
private void Button1_clicked() {
ModuleCore.ModuleScene.LoadSceneAsync(scene1);
}
private void Button2_clicked() {
ModuleCore.ModuleScene.LoadSceneAsync(scene2);
}
private void Button3_clicked() {
ModuleCore.ModuleScene.LoadSceneAsync(scene3);
}
private void Button4_clicked() {
ModuleCore.ModuleScene.LoadSceneAsync(returnScene);
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
public class UIDeviceVideo : ModuleUIPanel<DataVideo> {
private DataVideo data;
private MediaPlayer mediaPlayer;
private Button CloseButton => element.Q<Button>("Close");
public override void Awake() {
//初始化模块
ModuleCore.VideoPanel = this;
InitElement();
//加载视频媒体ui
VisualElement media = element.Q<VisualElement>("MediaPlayer");
mediaPlayer = new MediaPlayer(media, MediaPlayerFullScreen);
//事件绑定
CloseButton.clicked += Close;
}
public override void Open(DataVideo data) {
this.data = data;
element.style.display = DisplayStyle.Flex;
ModuleCore.ModuleVideo.SetValue(data);
mediaPlayer.Open();
}
public override void Close() {
mediaPlayer.Close();
element.style.display = DisplayStyle.None;
}
private void LateUpdate() {
bool isDisplay = element.resolvedStyle.display == DisplayStyle.Flex;
if (isDisplay) { mediaPlayer.Update(); }
}
/// <summary> 全屏播放功能 </summary>
private void MediaPlayerFullScreen() {
element.style.display = DisplayStyle.None;
ModuleCore.FullScreenVideoPanel.Open(() => {
mediaPlayer.Open();
element.style.display = DisplayStyle.Flex;
});
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
public class UIDeviceVideoImage : ModuleUIPanel<DataVideoImage> {
private DataVideoImage data;
private MediaPlayer mediaPlayer;
//private VisualElement Background => element.Q<VisualElement>("Background");
private VisualElement Image => element.Q<VisualElement>("Image");
private Button Button1 => element.Q<Button>("Button1");
private Button Button2 => element.Q<Button>("Button2");
private Button Button3 => element.Q<Button>("Button3");
private Button CloseButton => element.Q<Button>("Close");
public override void Awake() {
//初始化模块
ModuleCore.VideoImagePanel = this;
InitElement();
//加载视频媒体ui
VisualElement media = element.Q<VisualElement>("MediaPlayer");
mediaPlayer = new MediaPlayer(media, MediaPlayerFullScreen);
//事件绑定
Button1.clicked += Button1_clicked;
Button2.clicked += Button2_clicked;
Button3.clicked += () => { Debug.Log("未定义"); /*FengrenManager.OnAddNum();*/ };
CloseButton.clicked += Close;
}
public override void Open(DataVideoImage data) {
this.data = data;
element.style.display = DisplayStyle.Flex;
ModuleCore.ModuleVideo.SetValue(data.dataVideo);
Image.style.backgroundImage = new StyleBackground(data.sprite);
Button2_clicked();
}
public override void Close() {
mediaPlayer.Close();
element.style.display = DisplayStyle.None;
}
private void LateUpdate() {
bool isDisplay = element.resolvedStyle.display == DisplayStyle.Flex;
if (isDisplay) { mediaPlayer.Update(); }
}
/// <summary> 全屏播放功能 </summary>
private void MediaPlayerFullScreen() {
element.style.display = DisplayStyle.None;
ModuleCore.FullScreenVideoPanel.Open(() => {
mediaPlayer.Open();
element.style.display = DisplayStyle.Flex;
});
}
private void Button1_clicked() {
mediaPlayer.Close();
Image.style.visibility = Visibility.Visible;
Button1.style.display = DisplayStyle.None;
Button2.style.display = DisplayStyle.Flex;
}
private void Button2_clicked() {
mediaPlayer.Open();
Image.style.visibility = Visibility.Hidden;
Button1.style.display = DisplayStyle.Flex;
Button2.style.display = DisplayStyle.None;
}
}
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
public class UIFullScreenVideo : ModuleUIPanel<Action> {
private Action callback;
private MediaPlayer mediaPlayer;
public override void Awake() {
ModuleCore.FullScreenVideoPanel = this;
InitElement();
VisualElement media = element.Q<VisualElement>("MediaPlayer");
mediaPlayer = new MediaPlayer(media, Close);
}
public override void Open(Action data) {
callback = data;
element.style.display = DisplayStyle.Flex;
mediaPlayer.Open();
}
public override void Close() {
mediaPlayer.Close();
element.style.display = DisplayStyle.None;
callback?.Invoke();
}
private void LateUpdate() {
bool isDisplay = element.resolvedStyle.display == DisplayStyle.Flex;
if (isDisplay) { mediaPlayer.Update(); }
}
}
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.Video;
using MuHua;
public class UILearningVideo : ModuleUIPanel<Action> {
[CustomLabel("避色差排料")]
public VideoClip clip1;
[CustomLabel("混合排料")]
public VideoClip clip2;
[CustomLabel("女西服排料方法讲解")]
public VideoClip clip3;
private Action data;
private MediaPlayer mediaPlayer;
private Button Button1 => element.Q<Button>("Button1");
private Button Button2 => element.Q<Button>("Button2");
private Button Button3 => element.Q<Button>("Button3");
private Button CloseButton => element.Q<Button>("Close");
public override void Awake() {
//初始化模块
ModuleCore.LearningVideoPanel = this;
InitElement();
//加载视频媒体ui
VisualElement media = element.Q<VisualElement>("MediaPlayer");
mediaPlayer = new MediaPlayer(media, MediaPlayerFullScreen);
//事件绑定
Button1.clicked += Button1_clicked;
Button2.clicked += Button2_clicked;
Button3.clicked += Button3_clicked;
CloseButton.clicked += Close;
}
public override void Open(Action data) {
this.data = data;
element.style.display = DisplayStyle.Flex;
Button1_clicked();
}
public override void Close() {
mediaPlayer.Close();
element.style.display = DisplayStyle.None;
}
private void LateUpdate() {
bool isDisplay = element.resolvedStyle.display == DisplayStyle.Flex;
if (isDisplay) { mediaPlayer.Update(); }
}
/// <summary> 全屏播放功能 </summary>
private void MediaPlayerFullScreen() {
element.style.display = DisplayStyle.None;
ModuleCore.FullScreenVideoPanel.Open(() => {
mediaPlayer.Open();
element.style.display = DisplayStyle.Flex;
});
}
private void Button1_clicked() {
DataVideoClip videoClip = new DataVideoClip(clip1);
ModuleCore.ModuleVideo.SetValue(videoClip);
mediaPlayer.Open();
}
private void Button2_clicked() {
DataVideoClip videoClip = new DataVideoClip(clip2);
ModuleCore.ModuleVideo.SetValue(videoClip);
mediaPlayer.Open();
}
private void Button3_clicked() {
DataVideoClip videoClip = new DataVideoClip(clip3);
ModuleCore.ModuleVideo.SetValue(videoClip);
mediaPlayer.Open();
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using MuHua;
public class SceneLoader : ModuleScene {
public Slider progressBar;
public override IEnumerator ILoadSceneAsync(string scene) {
int disableProgress = 0;
int toProgress = 0;
AsyncOperation ao = SceneManager.LoadSceneAsync(scene);
ao.allowSceneActivation = false;
transform.SonActive(true);
while (ao.progress < 0.9f) {
toProgress = (int)(ao.progress * 100);
while (disableProgress < toProgress) {
++disableProgress;
progressBar.value = disableProgress / 100.0f;//0.01开始
yield return new WaitForEndOfFrame();
}
}
toProgress = 100;
while (disableProgress < toProgress) {
++disableProgress;
progressBar.value = disableProgress / 100.0f;
yield return new WaitForEndOfFrame();
}
ao.allowSceneActivation = true;
while (!ao.isDone) {
yield return new WaitForEndOfFrame();
}
transform.SonActive(false);
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
[RequireComponent(typeof(VideoPlayer))]
public class VideoSystem : ModuleVideo {
public Vector2Int renderSize = new Vector2Int(1920, 1080);
private int index;
private RenderTexture rTexture;
private List<DataVideo> videoDatas = new List<DataVideo>();
private VideoPlayer videoPlayer => GetComponent<VideoPlayer>();
protected override void Awake() {
base.Awake();
rTexture = new RenderTexture(renderSize.x, renderSize.y, 0);
videoPlayer.targetTexture = rTexture;
}
protected override bool IsPlaying() => videoPlayer.isPlaying;
protected override Vector2Int VideoCount() => new Vector2Int(index, videoDatas.Count);
protected override RenderTexture RenderTexture() => rTexture;
protected override double Time() => videoPlayer.clockTime;
protected override double MaxTime() => videoPlayer.length;
protected override long GetFrame() => videoPlayer.frame;
protected override void SetFrame(long value) => videoPlayer.frame = value;
protected override ulong FrameCount() => videoPlayer.frameCount;
public override void Play() {
videoDatas[index].SetPlayer(videoPlayer);
videoPlayer.Play();
}
public override void Pause() {
videoPlayer.Pause();
}
public override void Stop() {
videoPlayer.Stop();
}
public override void SetIndex(int value) {
if (videoDatas.Count == 0) { Debug.LogError("没有视频可以播放!"); Stop(); return; }
if (value < 0) { value = videoDatas.Count - 1; }
if (value >= videoDatas.Count) { value = 0; }
index = value; Play();
}
public override void AddIndex(int value) {
SetIndex(index + value);
}
public override void SetValue(DataVideo value) {
index = 0;
videoDatas = new List<DataVideo> { value };
}
public override void SetValue(List<DataVideo> list) {
index = 0;
videoDatas = list;
}
}
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