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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 版片可视化模块
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/// </summary>
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public class VisualPlateDesign : ModuleVisual<DataPlate> {
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public Transform viewSpace;
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public Transform platePrefab;//板片
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public Transform pointPrefab;//点
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public Transform sidePrefab;//边
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protected override void Awake() => ModuleCore.VisualPlateDesign = this;
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public override void UpdateVisual(DataPlate plate) {
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//更新板片
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Create(ref plate.designPrefab, platePrefab, viewSpace);
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plate.designPrefab.UpdateVisual(plate);
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//子数据父对象
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Transform parent = plate.designPrefab.transform;
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//更新点
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plate.platePoints.ForEach(obj => UpdateVisual(obj, parent));
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//更新线段
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plate.plateSides.ForEach(obj => UpdateVisual(obj, parent));
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}
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public override void ReleaseVisual(DataPlate data) {
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throw new System.NotImplementedException();
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}
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private void UpdateVisual(DataPlatePoint point, Transform parent) {
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Create(ref point.visual, pointPrefab, parent);
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point.visual.UpdateVisual(point);
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}
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private void UpdateVisual(DataPlateSide side, Transform parent) {
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Create(ref side.designPrefab, sidePrefab, parent);
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side.designPrefab.UpdateVisual(side);
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//更新缝合线
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if (side.suture != null) { side.suture.UpdateVisual(); }
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}
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}
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