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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DataPlatePoint {
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/// <summary> 绑定的板片 </summary>
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public readonly DataPlate plate;
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/// <summary> 初始化 </summary>
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public DataPlatePoint(DataPlate plate) => this.plate = plate;
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#region 核心数据
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/// <summary> 设计点位置(本地坐标系) </summary>
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public Vector3 position;
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#endregion
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#region 可视化数据
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/// <summary> 可视化对象 </summary>
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public ModulePrefab<DataPlatePoint> visual;
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#endregion
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}
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