This commit is contained in:
MuHua-123
2024-11-29 18:10:02 +08:00
parent 84243e75a8
commit 698464b9d7
81 changed files with 3073 additions and 671 deletions
+17 -8
View File
@@ -5,24 +5,33 @@ using UnityEngine;
public class DataSuture {
/// <summary> 核心模块 </summary>
private ModuleCore ModuleCore => ModuleCore.I;
/// <summary> 简单多边形算法模块 </summary>
private ModuleAlgorithm<DataSutureSide> AlgorithmSutureSide => ModuleCore.AlgorithmSutureSide;
/// <summary> 设计可视化模块 </summary>
private ModuleVisual<DataSuture> VisualDesign => ModuleCore.VisualSutureDesign;
/// <summary> 烘焙可视化模块 </summary>
private ModuleVisual<DataSuture> VisualBaking => ModuleCore.VisualSutureBaking;
/// <summary> 缝合线算法模块 </summary>
private ModuleAlgorithm<DataSuture> AlgorithmSuture => ModuleCore.AlgorithmSuture;
public readonly DataSutureSide a;
public readonly DataSutureSide b;
public DataSuture(DataSide aSide, DataSide bSide) {
public DataSuture(DataPlateSide aSide, DataPlateSide bSide) {
a = new DataSutureSide(aSide, this);
b = new DataSutureSide(bSide, this);
Update();
UpdateVisual();
}
public void Update() {
AlgorithmSutureSide.Compute(a);
AlgorithmSutureSide.Compute(b);
public void UpdateVisual() {
AlgorithmSuture.Compute(this);
VisualDesign.UpdateVisual(this);
VisualBaking.UpdateVisual(this);
}
#region
/// <summary> 缝合长度 </summary>
public float length => this.SutureLength();
public float length;
/// <summary> 缝合点 </summary>
public List<DataSuturePoint> points;
#endregion
#region
/// <summary> 可视化内容 </summary>
@@ -0,0 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataSuturePoint {
/// <summary> aAnchor到vertex的距离 </summary>
public float distance;
/// <summary> 绑定的顶点 </summary>
public DataPlateVertex vertex;
/// <summary> 锚点a </summary>
public DataPlateVertex aAnchor;
/// <summary> 锚点b </summary>
public DataPlateVertex bAnchor;
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fab08a6f4689d1c4b94d2fd7f05fedbe
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+47 -29
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@@ -7,12 +7,12 @@ using UnityEngine;
/// </summary>
public class DataSutureSide {
/// <summary> 关联的边 </summary>
public readonly DataSide side;
public readonly DataPlateSide plateSide;
/// <summary> 关联的缝合数据 </summary>
public readonly DataSuture suture;
/// <summary> 缝合边 </summary>
public DataSutureSide(DataSide side, DataSuture suture) {
this.side = side;
public DataSutureSide(DataPlateSide side, DataSuture suture) {
this.plateSide = side;
this.suture = suture;
}
@@ -22,32 +22,10 @@ public class DataSutureSide {
#endregion
#region
/// <summary> 边最大长度 </summary>
public float MaxLength => side.length;
/// <summary> 边缘顶点数据 </summary>
public DataVertex[] Vertices => side.vertices;
/// <summary> 设计视图板片位置 </summary>
public Vector3 PlateDesignPosition => side.plate.designPosition;
/// <summary> 烘焙视图板片位置 </summary>
public Vector3 PlateBakingPosition => side.plate.bakingPosition;
/// <summary> 烘焙视图板片位置 </summary>
public Vector3 PlateBakingEulerAngles => side.plate.bakingEulerAngles;
/// <summary> 设计视图顶点位置 </summary>
public Vector3[] designPositions;
/// <summary> 设计视图A点位置 </summary>
public Vector3 DesignPosintA => designPositions[0];
/// <summary> 设计视图B点位置 </summary>
public Vector3 DesignPosintB => designPositions[designPositions.Length - 1];
/// <summary> 烘焙视图顶点位置 </summary>
public Vector3[] bakingPositions;
/// <summary> 烘焙视图A点位置 </summary>
public Vector3 BakingPosintA => bakingPositions[0];
/// <summary> 烘焙视图B点位置 </summary>
public Vector3 BakingPosintB => bakingPositions[bakingPositions.Length - 1];
/// <summary> 设计缓存数据 </summary>
public DataSutureSideDesign dataDesign = new DataSutureSideDesign();
/// <summary> 烘焙缓存数据 </summary>
public DataSutureSideBaking dataBaking = new DataSutureSideBaking();
#endregion
#region
@@ -57,3 +35,43 @@ public class DataSutureSide {
public ModulePrefab<DataSutureSide> baking;
#endregion
}
/// <summary> 设计缓存数据 </summary>
public class DataSutureSideDesign {
/// <summary> 位置列表 </summary>
public Vector3[] positions;
/// <summary> A点位置 </summary>
public Vector3 PointA => positions[0];
/// <summary> B点位置 </summary>
public Vector3 PointB => positions[positions.Length - 1];
}
/// <summary> 烘焙缓存数据 </summary>
public class DataSutureSideBaking {
/// <summary> 位置列表 </summary>
public Vector3[] positions;
/// <summary> 全部顶点列表 </summary>
public DataSutureSideVertex[] allVertexs;
/// <summary> 关联的顶点列表 </summary>
public DataSutureSideVertex[] vertexs;
/// <summary> A点位置 </summary>
public Vector3 PointA => positions[0];
/// <summary> B点位置 </summary>
public Vector3 PointB => positions[positions.Length - 1];
}
public class DataSutureSideVertex {
/// <summary> 边起点到a点的距离 </summary>
public float origin;
/// <summary> a点 </summary>
public DataPlateVertex a;
/// <summary> a点的下一个点 </summary>
public DataPlateVertex b;
/// <summary> 缝合边顶点 </summary>
public DataSutureSideVertex(float origin, DataPlateVertex a, DataPlateVertex b) {
this.origin = origin;
this.a = a;
this.b = b;
}
/// <summary> 最大距离 origin + a - b </summary>
public float MaxDistance => origin + Distance;
/// <summary> 分段距离 a-b </summary>
public float Distance => Vector3.Distance(a.position, b.position);
}