This commit is contained in:
MuHua-123
2024-11-29 18:10:02 +08:00
parent 84243e75a8
commit 698464b9d7
81 changed files with 3073 additions and 671 deletions
@@ -17,15 +17,15 @@ public class BakingMobilePlate : UnitMouseInput {
if (!ViewCamera.ScreenToWorldObject(data.ScreenPosition, out platePrefab)) { return; }
mousePosition = data.ScreenPosition;
originalPosition = platePrefab.transform.localPosition;
platePrefab.Value.bakingPosition = originalPosition;
platePrefab.Value.dataBaking.position = originalPosition;
ModuleCore.BakingMobilePlate(platePrefab.Value);
}
public override void MouseDrag(DataMouseInput data) {
if (platePrefab == null) { return; }
if (ViewCamera.ScreenToWorldObjectParent(data.ScreenPosition, out arrange, Arrange)) {
platePrefab.Value.arrange = arrange;
platePrefab.Value.bakingPosition = arrange.transform.localPosition;
platePrefab.Value.bakingEulerAngles = arrange.transform.localEulerAngles;
platePrefab.Value.dataBaking.position = arrange.transform.localPosition;
platePrefab.Value.dataBaking.eulerAngles = arrange.transform.localEulerAngles;
}
else { Mobile(data.WorldPosition); }
platePrefab.Value.UpdateVisual(false);
@@ -41,6 +41,6 @@ public class BakingMobilePlate : UnitMouseInput {
Vector3 offset = current - original;
Vector3 up = ViewCamera.Up * offset.y;
Vector3 right = ViewCamera.Right * offset.x;
platePrefab.Value.bakingPosition = originalPosition - up - right;
platePrefab.Value.dataBaking.position = originalPosition - up - right;
}
}
@@ -6,10 +6,10 @@ public class DesignBezier : UnitMouseInput {
/// <summary> 设计视图相机模块 </summary>
public ModuleViewCamera ViewCamera => ModuleCore.ViewCameraDesign;
/// <summary> 查询点算法模块 </summary>
public ModuleFind<DataSide> FindSide => ModuleCore.FindSide;
public ModuleFind<DataPlateSide> FindSide => ModuleCore.FindSide;
public override void MouseDown(DataMouseInput data) {
if (!FindSide.Find(data.WorldPosition, out DataSide side)) { return; }
if (!FindSide.Find(data.WorldPosition, out DataPlateSide side)) { return; }
if (side.bezier == Bezier.) { side.TwoRankBezier(); side.plate.UpdateVisual(); return; }
if (side.bezier == Bezier.) { side.ThreeRankBezier(); side.plate.UpdateVisual(); return; }
if (side.bezier == Bezier.) { side.OneRankBezier(); side.plate.UpdateVisual(); return; }
@@ -3,28 +3,33 @@ using System.Collections.Generic;
using UnityEngine;
public class DesignInsert : UnitMouseInput {
/// <summary> 板片资产 </summary>
public ModuleAssets<DataPlate> AssetsPlate => ModuleCore.AssetsPlate;
/// <summary> 查询边算法模块 </summary>
public ModuleFind<DataSide> FindSide => ModuleCore.FindSide;
/// <summary> 计算位置到边上最近的点 </summary>
public ModuleAlgorithm<DataIntersect> AlgorithmSidePoint => ModuleCore.AlgorithmSidePoint;
/// <summary> 插入点数据转换板片上的点 </summary>
public ModuleBuilder<DataInsertPoint, DataPoint> InsertPointToPoint => ModuleCore.InsertPointToPoint;
/// <summary> 查询边交点 </summary>
public UnitFind<SideIntersectPoint> find = new FindSideIntersectPoint();
public override void MouseDown(DataMouseInput data) {
if (!FindSide.Find(data.WorldPosition, out DataSide side)) { return; }
if (!find.Find(data.WorldPosition, out SideIntersectPoint sip)) { return; }
Insert(sip.side, sip.side.plate, sip.side.aPoint, sip.side.bPoint, sip.intersectPoint);
}
DataIntersect intersect = new DataIntersect(side, data.WorldPosition);
AlgorithmSidePoint.Compute(intersect);
if (!intersect.isIntersect) { return; }
DataInsertPoint insertPoint = new DataInsertPoint();
insertPoint.position = intersect.intersectPoint - side.plate.designPosition;
insertPoint.plate = side.plate;
insertPoint.aPoint = side.aPoint;
insertPoint.bPoint = side.bPoint;
insertPoint.side = side;
InsertPointToPoint.To(insertPoint);
private void Insert(DataPlateSide side, DataPlate plate, DataPlatePoint aPoint, DataPlatePoint bPoint, Vector3 position) {
//创建新的点
DataPlatePoint newPoint = new DataPlatePoint(plate);
newPoint.position = position - plate.dataDesign.position;
//改变关联的边B点,重置贝塞尔曲线
side.bPoint = newPoint;
side.OneRankBezier();
//创建新的边
DataPlateSide newSide = new DataPlateSide(plate);
newSide.aPoint = newPoint;
newSide.bPoint = bPoint;
newSide.OneRankBezier();
//插入边
int sideIndex = plate.plateSides.IndexOf(side);
plate.plateSides.Insert(sideIndex + 1, newSide);
//插入点
int pointIndex = plate.platePoints.IndexOf(aPoint);
plate.platePoints.Insert(pointIndex + 1, newPoint);
//更新数据
plate.UpdateVisual();
}
}
@@ -11,7 +11,7 @@ public class DesignMobile : UnitMouseInput {
private DataBezier bezier;
private Vector3 mousePosition;
private Vector3 originalPosition;
private ModulePrefab<DataPoint> prefabPoint;
private ModulePrefab<DataPlatePoint> prefabPoint;
private ModulePrefab<DataPlate> prefabPlate;
public override void MouseDown(DataMouseInput data) {
@@ -61,10 +61,10 @@ public class DesignMobile : UnitMouseInput {
//板片
private void RecordPlate(Vector3 screenPosition) {
mousePosition = screenPosition;
originalPosition = prefabPlate.Value.designPosition;
originalPosition = prefabPlate.Value.dataDesign.position;
}
private void MobilePlate(Vector3 offset) {
prefabPlate.Value.designPosition = originalPosition + offset;
prefabPlate.Value.dataDesign.position = originalPosition + offset;
prefabPlate.Value.UpdateVisual(false);
}
//相机
@@ -3,29 +3,30 @@ using System.Collections.Generic;
using UnityEngine;
public class DesignSuture : UnitMouseInput {
/// <summary> 设计视图相机模块 </summary>
public ModuleViewCamera ViewCamera => ModuleCore.ViewCameraDesign;
/// <summary> 查询点算法模块 </summary>
public ModuleFind<DataSide> FindSide => ModuleCore.FindSide;
/// <summary> 计算位置到边上最近的点 </summary>
public ModuleAlgorithm<DataIntersect> AlgorithmSidePoint => ModuleCore.AlgorithmSidePoint;
/// <summary> 查询边交点 </summary>
public UnitFind<SideIntersectPoint> find = new FindSideIntersectPoint();
/// <summary> 连接可视化内容生成模块 </summary>
public ModuleVisual<DataConnector> VisualConnector => ModuleCore.VisualConnector;
private DataSide aSide;
private DataSide bSide;
private DataPlateSide aSide;
private DataPlateSide bSide;
private DataConnector connector;
public override void MouseDown(DataMouseInput data) {
if (!FindSide.Find(data.WorldPosition, out aSide)) { return; }
if (!Intersect(aSide, data.WorldPosition, out Vector3 intersectPoint)) { return; }
connector = new DataConnector();
connector.aPoint = intersectPoint;
connector.bPoint = intersectPoint;
connector.aPoint = data.WorldPosition;
if (!find.Find(data.WorldPosition, out SideIntersectPoint sip)) { return; }
connector.aPoint = sip.intersectPoint;
aSide = sip.side;
}
public override void MouseDrag(DataMouseInput data) {
if (aSide == null) { return; }
connector.bPoint = GetPosition(data);
if (connector == null) { return; }
connector.bPoint = data.WorldPosition;
if (find.Find(data.WorldPosition, out SideIntersectPoint sip)) {
connector.bPoint = sip.intersectPoint;
bSide = sip.side;
}
else { connector.bPoint = data.WorldPosition; }
VisualConnector.UpdateVisual(connector);
}
public override void MouseRelease(DataMouseInput data) {
@@ -41,16 +42,16 @@ public class DesignSuture : UnitMouseInput {
aSide.plate.UpdateVisual();
}
private Vector3 GetPosition(DataMouseInput data) {
if (!FindSide.Find(data.WorldPosition, out bSide)) { return data.WorldPosition; }
if (aSide == bSide) { return data.WorldPosition; }
if (Intersect(bSide, data.WorldPosition, out Vector3 intersectPoint)) { return intersectPoint; }
else { return data.WorldPosition; }
}
private bool Intersect(DataSide side, Vector3 position, out Vector3 intersectPoint) {
DataIntersect intersect = new DataIntersect(side, position);
AlgorithmSidePoint.Compute(intersect);
intersectPoint = intersect.intersectPoint;
return intersect.isIntersect;
}
//private Vector3 GetPosition(DataMouseInput data) {
// if (!FindSide.Find(data.WorldPosition, out bSide)) { return data.WorldPosition; }
// if (aSide == bSide) { return data.WorldPosition; }
// if (Intersect(bSide, data.WorldPosition, out Vector3 intersectPoint)) { return intersectPoint; }
// else { return data.WorldPosition; }
//}
//private bool Intersect(DataSide side, Vector3 position, out Vector3 intersectPoint) {
//DataIntersect intersect = new DataIntersect(side, position);
//AlgorithmSidePoint.Compute(intersect);
//intersectPoint = intersect.intersectPoint;
//return intersect.isIntersect;
//}
}
@@ -6,14 +6,14 @@ public class DesignSutureReversal : UnitMouseInput {
/// <summary> 设计视图相机模块 </summary>
public ModuleViewCamera ViewCamera => ModuleCore.ViewCameraDesign;
/// <summary> 查询点算法模块 </summary>
public ModuleFind<DataSide> FindSide => ModuleCore.FindSide;
public ModuleFind<DataPlateSide> FindSide => ModuleCore.FindSide;
public override void MouseDown(DataMouseInput data) {
if (!FindSide.Find(data.WorldPosition, out DataSide side)) { return; }
if (side.suture.a.side == side) {
if (!FindSide.Find(data.WorldPosition, out DataPlateSide side)) { return; }
if (side.suture.a.plateSide == side) {
side.suture.a.isReversal = !side.suture.a.isReversal;
}
if (side.suture.b.side == side) {
if (side.suture.b.plateSide == side) {
side.suture.b.isReversal = !side.suture.b.isReversal;
}
side.plate.UpdateVisual();