合并代码

This commit is contained in:
MuHua-123
2024-11-15 18:28:21 +08:00
parent 497b43a446
commit 72d1f89b54
274 changed files with 4939 additions and 1968 deletions
@@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataFindBezier {
/// <summary> 有效的点 </summary>
public bool IsValid => plate != null && point != null;
#region
/// <summary> 位置 (需要和点同一个坐标系) </summary>
public Vector3 position;
/// <summary> 板片数据 </summary>
public List<DataPlate> datas;
#endregion
#region
/// <summary> 是前点(-) </summary>
public bool isFront;
/// <summary> 查询到的板片 </summary>
public DataPlate plate;
/// <summary> 查询到的点 </summary>
public DataPoint point;
#endregion
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataFindPoint {
/// <summary> 有效的板片 </summary>
public bool IsValidPlate => plate != null;
/// <summary> 有效的点 </summary>
public bool IsValidPoint => point != null;
#region
/// <summary> 位置 (需要和点同一个坐标系) </summary>
public Vector3 position;
/// <summary> 板片数据 </summary>
public List<DataPlate> datas;
#endregion
#region
/// <summary> 查询到的板片 </summary>
public DataPlate plate;
/// <summary> 查询到的点 </summary>
public DataPoint point;
#endregion
}
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