合并代码
This commit is contained in:
@@ -0,0 +1,25 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class DataFindBezier {
|
||||
|
||||
/// <summary> 有效的点 </summary>
|
||||
public bool IsValid => plate != null && point != null;
|
||||
|
||||
#region 输入
|
||||
/// <summary> 位置 (需要和点同一个坐标系) </summary>
|
||||
public Vector3 position;
|
||||
/// <summary> 板片数据 </summary>
|
||||
public List<DataPlate> datas;
|
||||
#endregion
|
||||
|
||||
#region 输出
|
||||
/// <summary> 是前点(-) </summary>
|
||||
public bool isFront;
|
||||
/// <summary> 查询到的板片 </summary>
|
||||
public DataPlate plate;
|
||||
/// <summary> 查询到的点 </summary>
|
||||
public DataPoint point;
|
||||
#endregion
|
||||
}
|
||||
Reference in New Issue
Block a user