合并代码

This commit is contained in:
MuHua-123
2024-11-15 18:28:21 +08:00
parent 497b43a446
commit 72d1f89b54
274 changed files with 4939 additions and 1968 deletions
+19 -14
View File
@@ -4,25 +4,30 @@ using System.Collections.Generic;
using UnityEngine;
public class DataPlate {
public Action OnChange;
public Action<int> OnChangeDesignPoint;
public Action<int> OnChangeEdgePoint;
#region
/// <summary> 边缘平滑度 </summary>
public float edgeSmooth = 0.01f;
/// <summary> 板片位置(本地坐标系) </summary>
public Vector3 position;
/// <summary> 设计点 </summary>
public List<DataDesignPoint> designPoints = new List<DataDesignPoint>();
public List<DataPoint> points = new List<DataPoint>();
#endregion
/// <summary> 模型中心点偏移 </summary>
public Vector3 centerOffset;
#region
/// <summary> 平面网格 </summary>
public Mesh polygon;
/// <summary> 边缘点 </summary>
public List<Vector2> edgePoints = new List<Vector2>();
public List<Vector3> edgePoints = new List<Vector3>();
#endregion
#region
/// <summary> 可视化对象 </summary>
public Transform transform;
/// <summary> 可视化多边形网格 </summary>
public MeshFilter polygonMeshFilter;
/// <summary> 可视化边缘线 </summary>
public LineRenderer edgeLineRenderer;
#endregion
//平面网格数据
/// <summary> 顶点 </summary>
public List<Vector3> vertices = new List<Vector3>();
/// <summary> UV </summary>
public List<Vector2> uv = new List<Vector2>();
/// <summary> 三角形 </summary>
public List<int> triangles = new List<int>();
}