合并代码
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@@ -4,25 +4,30 @@ using System.Collections.Generic;
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using UnityEngine;
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public class DataPlate {
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public Action OnChange;
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public Action<int> OnChangeDesignPoint;
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public Action<int> OnChangeEdgePoint;
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#region 核心数据
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/// <summary> 边缘平滑度 </summary>
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public float edgeSmooth = 0.01f;
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/// <summary> 板片位置(本地坐标系) </summary>
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public Vector3 position;
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/// <summary> 设计点 </summary>
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public List<DataDesignPoint> designPoints = new List<DataDesignPoint>();
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public List<DataPoint> points = new List<DataPoint>();
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#endregion
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/// <summary> 模型中心点偏移 </summary>
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public Vector3 centerOffset;
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#region 次要数据
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/// <summary> 平面网格 </summary>
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public Mesh polygon;
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/// <summary> 边缘点 </summary>
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public List<Vector2> edgePoints = new List<Vector2>();
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public List<Vector3> edgePoints = new List<Vector3>();
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#endregion
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#region 可视化数据
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/// <summary> 可视化对象 </summary>
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public Transform transform;
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/// <summary> 可视化多边形网格 </summary>
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public MeshFilter polygonMeshFilter;
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/// <summary> 可视化边缘线 </summary>
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public LineRenderer edgeLineRenderer;
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#endregion
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//平面网格数据
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/// <summary> 顶点 </summary>
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public List<Vector3> vertices = new List<Vector3>();
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/// <summary> UV </summary>
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public List<Vector2> uv = new List<Vector2>();
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/// <summary> 三角形 </summary>
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public List<int> triangles = new List<int>();
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}
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