合并代码

This commit is contained in:
MuHua-123
2024-11-15 18:28:21 +08:00
parent 497b43a446
commit 72d1f89b54
274 changed files with 4939 additions and 1968 deletions
+37
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataPoint {
/// <summary> 绑定的板片 </summary>
public readonly DataPlate plate;
/// <summary> 初始化 </summary>
public DataPoint(DataPlate plate) => this.plate = plate;
#region
/// <summary> 点前(-) 是否是曲线 </summary>
public bool isCurveFront;
/// <summary> 点后(+) 是否是曲线 </summary>
public bool isCurveAfter;
/// <summary> 设计点位置(本地坐标系) </summary>
public Vector3 position;
/// <summary> 贝塞尔曲线前(-) </summary>
public Vector3 frontBezier;
/// <summary> 贝塞尔曲线后(+) </summary>
public Vector3 afterBezier;
#endregion
#region
/// <summary> 可视化对象 </summary>
public Transform transform;
/// <summary> 可视化贝塞尔点前(-) </summary>
public Transform frontBezierTransform;
/// <summary> 可视化贝塞尔点后(+) </summary>
public Transform afterBezierTransform;
/// <summary> 可视化贝塞尔线前(-) </summary>
public LineRenderer frontBezierLineRenderer;
/// <summary> 可视化贝塞尔线后(+) </summary>
public LineRenderer afterBezierLineRenderer;
#endregion
}