合并代码
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DataPoint {
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/// <summary> 绑定的板片 </summary>
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public readonly DataPlate plate;
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/// <summary> 初始化 </summary>
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public DataPoint(DataPlate plate) => this.plate = plate;
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#region 核心数据
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/// <summary> 点前(-) 是否是曲线 </summary>
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public bool isCurveFront;
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/// <summary> 点后(+) 是否是曲线 </summary>
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public bool isCurveAfter;
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/// <summary> 设计点位置(本地坐标系) </summary>
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public Vector3 position;
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/// <summary> 贝塞尔曲线前(-) </summary>
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public Vector3 frontBezier;
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/// <summary> 贝塞尔曲线后(+) </summary>
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public Vector3 afterBezier;
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#endregion
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#region 可视化数据
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/// <summary> 可视化对象 </summary>
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public Transform transform;
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/// <summary> 可视化贝塞尔点前(-) </summary>
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public Transform frontBezierTransform;
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/// <summary> 可视化贝塞尔点后(+) </summary>
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public Transform afterBezierTransform;
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/// <summary> 可视化贝塞尔线前(-) </summary>
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public LineRenderer frontBezierLineRenderer;
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/// <summary> 可视化贝塞尔线后(+) </summary>
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public LineRenderer afterBezierLineRenderer;
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#endregion
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}
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