合并代码
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class IDesignSelect : UIInputDesignUnit {
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/// <summary> 板片资产 </summary>
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public ModuleAssets<DataPlate> AssetsPlate => ModuleCore.AssetsPlate;
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/// <summary> 查询点算法模块 </summary>
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public ModuleAlgorithm<DataFindPoint> AlgorithmFindPoint => ModuleCore.AlgorithmFindPoint;
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/// <summary> 广播查询数据模块 </summary>
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public ModuleSending<DataFindPoint> SendingFindPoint => ModuleCore.SendingFindPoint;
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private DataFindPoint findPoint;
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private void FindPoint(Vector3 localPosition) {
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findPoint = new DataFindPoint();
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findPoint.position = localPosition;
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findPoint.datas = AssetsPlate.Datas;
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AlgorithmFindPoint.Compute(findPoint);
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}
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public override void MouseDown(DataUIMouseInput data) {
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FindPoint(data.WorldPosition);
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SendingFindPoint.Change(findPoint);
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}
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}
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