合并代码

This commit is contained in:
MuHua-123
2024-11-15 18:28:21 +08:00
parent 497b43a446
commit 72d1f89b54
274 changed files with 4939 additions and 1968 deletions
@@ -0,0 +1,101 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
/// <summary>
/// 设计输入模块
/// </summary>
public class UIInputDesign : ModuleUIInput<UIInputDesignUnit> {
private bool isDownMouseLeft;
private bool isDownMouseRight;
private bool isDownMouseMiddle;
private UIInputDesignUnit leftInputUnit;
private UIInputDesignUnit rightInputUnit;
private UIInputDesignUnit middleInputUnit;
private UIInputDesignUnit scrollInputUnit;
/// <summary> 设计视图相机模块 </summary>
protected ModuleViewCamera ViewCamera => ModuleCore.ViewCameraDesign;
public override UIInputDesignUnit Current => leftInputUnit;
public override event Action<UIInputDesignUnit> OnChangeInput;
public override void ChangeInput(UIInputDesignUnit input) {
leftInputUnit = input;
OnChangeInput?.Invoke(input);
}
protected override void Awake() {
ModuleCore.UIInputDesign = this;
rightInputUnit = new IDesignMobile();
middleInputUnit = new IDesignScaleCamera();
scrollInputUnit = new IDesignScaleCamera();
}
public override void Binding(VisualElement element) {
element.RegisterCallback<MouseDownEvent>(MouseDown);
element.RegisterCallback<MouseMoveEvent>(MouseMove);
element.RegisterCallback<MouseUpEvent>(MouseRelease);
element.RegisterCallback<MouseOutEvent>(MouseRelease);
element.RegisterCallback<WheelEvent>(ScrollWheel);
}
private void MouseDown(MouseDownEvent evt) {
DataUIMouseInput data = CreateData(evt.localMousePosition, 0);
if (evt.button == 0) { leftInputUnit.MouseDown(data); isDownMouseLeft = true; }
if (evt.button == 1) { rightInputUnit.MouseDown(data); isDownMouseRight = true; }
if (evt.button == 2) { middleInputUnit.MouseDown(data); isDownMouseMiddle = true; }
}
private void MouseMove(MouseMoveEvent evt) {
DataUIMouseInput data = CreateData(evt.localMousePosition, 0);
if (isDownMouseLeft) { leftInputUnit.MouseDrag(data); }
if (isDownMouseRight) { rightInputUnit.MouseDrag(data); }
if (isDownMouseMiddle) { middleInputUnit.MouseDrag(data); }
if (evt.button == 0) { leftInputUnit.MouseMove(data); }
if (evt.button == 1) { rightInputUnit.MouseMove(data); }
if (evt.button == 2) { middleInputUnit.MouseMove(data); }
}
private void MouseRelease(MouseUpEvent evt) {
DataUIMouseInput data = CreateData(evt.localMousePosition, 0);
leftInputUnit.MouseRelease(data); isDownMouseLeft = false;
rightInputUnit.MouseRelease(data); isDownMouseRight = false;
middleInputUnit.MouseRelease(data); isDownMouseMiddle = false;
}
private void MouseRelease(MouseOutEvent evt) {
DataUIMouseInput data = CreateData(evt.localMousePosition, 0);
leftInputUnit.MouseRelease(data); isDownMouseLeft = false;
rightInputUnit.MouseRelease(data); isDownMouseRight = false;
middleInputUnit.MouseRelease(data); isDownMouseMiddle = false;
}
private void ScrollWheel(WheelEvent evt) {
DataUIMouseInput data = CreateData(evt.localMousePosition, evt.delta.y);
scrollInputUnit.ScrollWheel(data);
}
private DataUIMouseInput CreateData(Vector2 localMousePosition, float scrollWheel) {
DataUIMouseInput data = new DataUIMouseInput();
data.ScrollWheel = scrollWheel;
data.ViewPosition = ViewCamera.ScreenToViewPosition(localMousePosition);
data.WorldPosition = ViewCamera.ScreenToWorldPosition(localMousePosition);
data.ScreenPosition = localMousePosition;
return data;
}
}
public abstract class UIInputDesignUnit {
/// <summary> 核心模块 </summary>
protected virtual ModuleCore ModuleCore => ModuleCore.I;
/// <summary> 设计视图相机模块 </summary>
protected ModuleViewCamera ViewCamera => ModuleCore.ViewCameraDesign;
/// <summary> 按下鼠标 </summary>
public virtual void MouseDown(DataUIMouseInput data) { }
/// <summary> 拖拽鼠标 </summary>
public virtual void MouseDrag(DataUIMouseInput data) { }
/// <summary> 移动鼠标 </summary>
public virtual void MouseMove(DataUIMouseInput data) { }
/// <summary> 释放鼠标 </summary>
public virtual void MouseRelease(DataUIMouseInput data) { }
/// <summary> 鼠标滚轮 </summary>
public virtual void ScrollWheel(DataUIMouseInput data) { }
}