合并代码

This commit is contained in:
MuHua-123
2024-11-15 18:28:21 +08:00
parent 497b43a446
commit 72d1f89b54
274 changed files with 4939 additions and 1968 deletions
@@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ViewCameraBaking : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,55 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ViewCameraDesign : ModuleViewCamera {
public Camera viewCamera;
public Transform viewSpace;
private RenderTexture renderTexture;
private readonly Vector3 CameraOffset = new Vector3(0, 0, -2);
protected override void Awake() => ModuleCore.ViewCameraDesign = this;
public override Vector3 position {
get => viewCamera.transform.localPosition - CameraOffset;
set => viewCamera.transform.localPosition = value + CameraOffset;
}
public override Vector3 eulerAngles {
get => viewCamera.transform.eulerAngles;
set => viewCamera.transform.eulerAngles = value;
}
public override float scale {
get => viewCamera.orthographicSize;
set => viewCamera.orthographicSize = value;
}
public override RenderTexture RenderTexture {
get => renderTexture;
}
public override void UpdateRenderTexture(int x, int y) {
renderTexture = new RenderTexture(x, y, 0);
viewCamera.targetTexture = renderTexture;
}
public override Vector3 ScreenToViewPosition(Vector3 screenPosition) {
float x = screenPosition.x / viewCamera.pixelWidth;
float y = 1 - screenPosition.y / viewCamera.pixelHeight;
Vector3 mouseRatio = new Vector3(x - 0.5f, y - 0.5f);
float aspectRatio = (float)viewCamera.pixelWidth / viewCamera.pixelHeight;
return new Vector3(mouseRatio.x * aspectRatio, mouseRatio.y) * 2;
}
public override Vector3 ScreenToWorldPosition(Vector3 screenPosition) {
return ScreenToViewPosition(screenPosition) * scale + position;
}
public override Vector3 ViewToScreenPosition(Vector3 screenPosition) {
throw new System.NotImplementedException();
}
public override Vector3 ViewToWorldPosition(Vector3 screenPosition) {
throw new System.NotImplementedException();
}
public override Vector3 WorldToScreenPosition(Vector3 screenPosition) {
throw new System.NotImplementedException();
}
public override Vector3 WorldToViewPosition(Vector3 screenPosition) {
throw new System.NotImplementedException();
}
}
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