合并代码

This commit is contained in:
MuHua-123
2024-11-15 18:28:21 +08:00
parent 497b43a446
commit 72d1f89b54
274 changed files with 4939 additions and 1968 deletions
@@ -0,0 +1,38 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MuHua;
public class VisualPolygon : ModuleVisual<DataPolygon> {
public Transform parent;//预设
public Transform trianglePrefab;//三角形预设
public Transform pointPrefab;//贝塞尔点预设
protected override void Awake() => ModuleCore.VisualPolygon = this;
public override void UpdateVisual(DataPolygon data) {
List<DataTriangle> triangles = new List<DataTriangle>(data.triangles);
parent.DestroySon();
for (int i = 0; i < triangles.Count; i++) {
CreateTriangle(triangles[i], i);
}
}
#region
private void CreateTriangle(DataTriangle data, int index) {
Transform triangle = Instantiate(trianglePrefab, parent);
triangle.gameObject.SetActive(true);
triangle.gameObject.name = index.ToString();
CreatePoint(data.a, triangle, "a");
CreatePoint(data.b, triangle, "b");
CreatePoint(data.c, triangle, "c");
}
private void CreatePoint(Vector3 position, Transform parent, string name) {
Transform temp = Instantiate(pointPrefab, parent);
temp.gameObject.SetActive(true);
temp.localPosition = position;
temp.gameObject.name = name;
}
#endregion
}