合并代码
This commit is contained in:
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace MuHua {
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public class MUScrollView : VisualElement {
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public new class UxmlFactory : UxmlFactory<MUScrollView, UxmlTraits> { }
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public new class UxmlTraits : VisualElement.UxmlTraits {
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}
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public VisualElement viewport = new VisualElement();
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public VisualElement container = new VisualElement();
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public MUScrollView() {
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//设置名称
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viewport.name = "viewport";
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container.name = "container";
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//设置USS类名
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AddToClassList("scroll-view");
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viewport.AddToClassList("scroll-view-viewport");
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container.AddToClassList("scroll-view-container");
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//设置层级结构
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hierarchy.Add(viewport);
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viewport.Add(container);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1f44619e724604b47834e3639ffe2947
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,138 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace MuHua {
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public class MUScrollViewHorizontal : VisualElement {
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public new class UxmlFactory : UxmlFactory<MUScrollViewHorizontal, UxmlTraits> { }
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public new class UxmlTraits : VisualElement.UxmlTraits {
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private UxmlIntAttributeDescription MouseWheelScrollSize = new UxmlIntAttributeDescription {
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name = "mouse-wheel-scroll-size",
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defaultValue = 18
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};
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private UxmlFloatAttributeDescription SlidingValue = new UxmlFloatAttributeDescription {
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name = "sliding-value",
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defaultValue = 0
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};
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public UxmlIntAttributeDescription Count = new UxmlIntAttributeDescription {
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name = "count"
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};
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public UxmlStringAttributeDescription AssetPath = new UxmlStringAttributeDescription {
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name = "asset-path"
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};
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public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc) {
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base.Init(ve, bag, cc);
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MUScrollViewHorizontal scrollView = (MUScrollViewHorizontal)ve;
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scrollView.MouseWheelScrollSize = MouseWheelScrollSize.GetValueFromBag(bag, cc);
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scrollView.SlidingValue = SlidingValue.GetValueFromBag(bag, cc);
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scrollView.AssetPath = AssetPath.GetValueFromBag(bag, cc);
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#if UNITY_EDITOR
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VisualTreeAsset asset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(scrollView.AssetPath);
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if (asset == null) { return; }
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scrollView.ClearContainer();
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int count = Count.GetValueFromBag(bag, cc);
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for (int i = 0; i < count; i++) { scrollView.AddContainer(asset); }
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#endif
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scrollView.scroller.MouseWheelScrollSize = scrollView.MouseWheelScrollSize;
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scrollView.ContainerRelease();
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}
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}
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public MUScrollerHorizontal scroller = new MUScrollerHorizontal();
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public VisualElement viewport = new VisualElement();
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public VisualElement container = new VisualElement();
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public string AssetPath { get; set; }
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public float MouseWheelScrollSize { get; set; }
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public float SlidingValue { get; set; }
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public void AddContainer(VisualTreeAsset asset) {
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AddContainer(asset.Instantiate());
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}
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public void AddContainer(VisualElement element) {
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container.Add(element);
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}
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public void ClearContainer() {
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container.Clear();
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}
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internal bool isDragger;
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internal float mousePosition;
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internal float ViewportWidth { get => viewport.resolvedStyle.width; }
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internal float ContainerWidth { get => container.resolvedStyle.width; }
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internal float MaxPosition { get => ComputeMaxPosition(); }
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internal float ComputeMaxPosition() {
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float value = ViewportWidth - ContainerWidth;
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return value <= 0 ? value : -1;
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}
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internal void UpdateVisualElement(float value) {
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SlidingValue = value;
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container.transform.position = new Vector3(MaxPosition * SlidingValue, 0);
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scroller.UpdateVisualElement(SlidingValue);
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}
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public MUScrollViewHorizontal() {
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//设置名称
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viewport.name = "viewport";
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container.name = "container";
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//设置USS类名
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AddToClassList("horizontal-scroll-view");
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viewport.AddToClassList("horizontal-scroll-view-viewport");
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container.AddToClassList("horizontal-scroll-view-container");
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scroller.ClearClassList();
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scroller.AddToClassList("horizontal-scroll-view-scroller");
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VisualElement dragger = scroller.dragger;
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dragger.ClearClassList();
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dragger.AddToClassList("horizontal-scroll-view-dragger");
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//设置层级结构
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hierarchy.Add(viewport);
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hierarchy.Add(scroller);
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viewport.Add(container);
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//设置事件
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scroller.SlidingValueChanged += UpdateVisualElement;
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container.RegisterCallback<PointerDownEvent>(ContainerDown);
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container.RegisterCallback<PointerMoveEvent>(ContainerDrag);
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container.RegisterCallback<PointerUpEvent>((evt) => ContainerRelease());
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container.RegisterCallback<PointerLeaveEvent>((evt) => ContainerRelease());
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container.RegisterCallback<WheelEvent>(ContainerWheel);
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container.generateVisualContent += ContainerGenerateVisualContent;
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}
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private void ContainerDown(PointerDownEvent evt) {
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isDragger = true;
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mousePosition = evt.position.x - SlidingValue * MaxPosition;
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}
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private void ContainerDrag(PointerMoveEvent evt) {
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if (!isDragger) { return; }
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float offset = evt.position.x - mousePosition;
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float value = offset / MaxPosition;
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UpdateVisualElement(value);
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mousePosition = evt.position.x - SlidingValue * MaxPosition;
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}
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private void ContainerRelease() {
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isDragger = false;
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float value = Mathf.Clamp01(SlidingValue);
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container.schedule.Execute(() => { UpdateVisualElement(value); }).StartingIn(1);
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}
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private void ContainerWheel(WheelEvent evt) {
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float wheel = Mathf.Clamp(evt.delta.y, -1, 1);
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float current = SlidingValue * MaxPosition;
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float offset = current - wheel * MouseWheelScrollSize;
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float value = offset / MaxPosition;
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UpdateVisualElement(value);
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ContainerRelease();
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}
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private void ContainerGenerateVisualContent(MeshGenerationContext mgc) {
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float ratio = Mathf.Clamp01(ViewportWidth / ContainerWidth);
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scroller.UpdateDragger(ratio);
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ContainerRelease();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 6d083933c2f0cfa448e7c5a5f22c253c
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MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
@@ -0,0 +1,139 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace MuHua {
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public class MUScrollViewVertical : VisualElement {
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public new class UxmlFactory : UxmlFactory<MUScrollViewVertical, UxmlTraits> { }
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public new class UxmlTraits : VisualElement.UxmlTraits {
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private UxmlIntAttributeDescription MouseWheelScrollSize = new UxmlIntAttributeDescription {
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name = "mouse-wheel-scroll-size",
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defaultValue = 18
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};
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private UxmlFloatAttributeDescription SlidingValue = new UxmlFloatAttributeDescription {
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name = "sliding-value",
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defaultValue = 0
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};
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public UxmlIntAttributeDescription Count = new UxmlIntAttributeDescription {
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name = "count"
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};
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public UxmlStringAttributeDescription AssetPath = new UxmlStringAttributeDescription {
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name = "asset-path"
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};
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public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc) {
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base.Init(ve, bag, cc);
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MUScrollViewVertical scrollView = (MUScrollViewVertical)ve;
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scrollView.MouseWheelScrollSize = MouseWheelScrollSize.GetValueFromBag(bag, cc);
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scrollView.SlidingValue = SlidingValue.GetValueFromBag(bag, cc);
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scrollView.AssetPath = AssetPath.GetValueFromBag(bag, cc);
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#if UNITY_EDITOR
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VisualTreeAsset asset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(scrollView.AssetPath);
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if (asset == null) { return; }
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scrollView.ClearContainer();
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int count = Count.GetValueFromBag(bag, cc);
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for (int i = 0; i < count; i++) { scrollView.AddContainer(asset); }
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#endif
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scrollView.scroller.MouseWheelScrollSize = scrollView.MouseWheelScrollSize;
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scrollView.ContainerRelease();
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}
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}
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public MUScrollerVertical scroller = new MUScrollerVertical();
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public VisualElement viewport = new VisualElement();
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public VisualElement container = new VisualElement();
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public string AssetPath { get; set; }
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public float MouseWheelScrollSize { get; set; }
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public float SlidingValue { get; set; }
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public void AddContainer(VisualTreeAsset asset) {
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AddContainer(asset.Instantiate());
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}
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public void AddContainer(VisualElement element) {
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container.Add(element);
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}
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public void ClearContainer() {
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container.Clear();
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}
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internal bool isDragger;
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internal float mousePosition;
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internal float ViewportHeight { get => viewport.resolvedStyle.height; }
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internal float ContainerHeight { get => container.resolvedStyle.height; }
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internal float MaxPosition { get => ComputeMaxPosition(); }
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internal float ComputeMaxPosition() {
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float value = ViewportHeight - ContainerHeight;
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return value <= 0 ? value : -1;
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}
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internal void UpdateVisualElement(float value) {
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SlidingValue = value;
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container.transform.position = new Vector3(0, MaxPosition * SlidingValue);
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scroller.UpdateVisualElement(SlidingValue);
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}
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public MUScrollViewVertical() {
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//设置名称
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viewport.name = "viewport";
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container.name = "container";
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//设置USS类名
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AddToClassList("vertical-scroll-view");
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viewport.AddToClassList("vertical-scroll-view-viewport");
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container.AddToClassList("vertical-scroll-view-container");
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scroller.ClearClassList();
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scroller.AddToClassList("vertical-scroll-view-scroller");
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VisualElement dragger = scroller.dragger;
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dragger.ClearClassList();
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dragger.AddToClassList("vertical-scroll-view-dragger");
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//设置层级结构
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hierarchy.Add(viewport);
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hierarchy.Add(scroller);
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viewport.Add(container);
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//设置事件
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scroller.SlidingValueChanged += UpdateVisualElement;
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container.RegisterCallback<PointerDownEvent>(ContainerDown);
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container.RegisterCallback<PointerMoveEvent>(ContainerDrag);
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container.RegisterCallback<PointerUpEvent>((evt) => ContainerRelease());
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container.RegisterCallback<PointerLeaveEvent>((evt) => ContainerRelease());
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container.RegisterCallback<WheelEvent>(ContainerWheel);
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container.generateVisualContent += ContainerGenerateVisualContent;
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}
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private void ContainerDown(PointerDownEvent evt) {
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isDragger = true;
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mousePosition = evt.position.y - SlidingValue * MaxPosition;
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}
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private void ContainerDrag(PointerMoveEvent evt) {
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if (!isDragger) { return; }
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float offset = evt.position.y - mousePosition;
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float value = offset / MaxPosition;
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UpdateVisualElement(value);
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mousePosition = evt.position.y - SlidingValue * MaxPosition;
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}
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private void ContainerRelease() {
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isDragger = false;
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float value = Mathf.Clamp01(SlidingValue);
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container.schedule.Execute(() => { UpdateVisualElement(value); }).StartingIn(1);
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}
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private void ContainerWheel(WheelEvent evt) {
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float wheel = Mathf.Clamp(evt.delta.y, -1, 1);
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float current = SlidingValue * MaxPosition;
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float offset = current - wheel * MouseWheelScrollSize;
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float value = offset / MaxPosition;
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UpdateVisualElement(value);
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ContainerRelease();
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}
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private void ContainerGenerateVisualContent(MeshGenerationContext mgc) {
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float ratio = Mathf.Clamp01(ViewportHeight / ContainerHeight);
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scroller.UpdateDragger(ratio);
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ContainerRelease();
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}
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}
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}
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@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
|
||||
guid: e8d4926c5a75b394b843a5630d5005f7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,105 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace MuHua {
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public class MUScrollerHorizontal : VisualElement {
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public new class UxmlFactory : UxmlFactory<MUScrollerHorizontal, UxmlTraits> { }
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public new class UxmlTraits : VisualElement.UxmlTraits {
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private UxmlIntAttributeDescription MouseWheelScrollSize = new UxmlIntAttributeDescription {
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name = "mouse-wheel-scroll-size",
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defaultValue = 18
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};
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private UxmlFloatAttributeDescription SlidingValue = new UxmlFloatAttributeDescription {
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name = "sliding-value",
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defaultValue = 0
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};
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public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc) {
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base.Init(ve, bag, cc);
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MUScrollerHorizontal scroller = (MUScrollerHorizontal)ve;
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scroller.MouseWheelScrollSize = MouseWheelScrollSize.GetValueFromBag(bag, cc);
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scroller.SlidingValue = SlidingValue.GetValueFromBag(bag, cc);
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scroller.ElasticRestoration();
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}
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}
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public event Action<float> SlidingValueChanged;
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public VisualElement dragger = new VisualElement();
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public float MouseWheelScrollSize { get; set; }
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public float SlidingValue { get; set; }
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internal bool isDragger;
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internal float mousePosition;
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internal float ViewportWidth { get => resolvedStyle.width; }
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internal float ContainerWidth { get => dragger.resolvedStyle.width; }
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internal float MaxPosition { get => ComputeMaxPosition(); }
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internal float ComputeMaxPosition() {
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float value = ViewportWidth - ContainerWidth;
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return value >= 0 ? value : -1;
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}
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internal void UpdateDragger(float ratio) {
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dragger.style.width = ratio * resolvedStyle.width;
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}
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internal void UpdateVisualElement(float value, bool callback = false) {
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SlidingValue = Mathf.Clamp(value, 0, 1);
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dragger.transform.position = new Vector3(MaxPosition * SlidingValue, 0);
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if (callback) { SlidingValueChanged?.Invoke(SlidingValue); }
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}
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internal void ElasticRestoration() {
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dragger.schedule.Execute(() => { UpdateVisualElement(SlidingValue); }).StartingIn(1);
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}
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|
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public MUScrollerHorizontal() {
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//设置名称
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dragger.name = "dragger";
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//设置USS类名
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AddToClassList("horizontal-scroller");
|
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dragger.AddToClassList("horizontal-scroller-dragger");
|
||||
//设置层级结构
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hierarchy.Add(dragger);
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//设置事件
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dragger.RegisterCallback<PointerDownEvent>(DraggerDown);
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dragger.RegisterCallback<PointerMoveEvent>(DraggerDrag);
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dragger.generateVisualContent += DraggerGenerateVisualContent;
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RegisterCallback<PointerDownEvent>(ScrollerDown);
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RegisterCallback<WheelEvent>(ScrollerWheel);
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RegisterCallback<PointerUpEvent>((evt) => ScrollerRelease());
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RegisterCallback<PointerLeaveEvent>((evt) => ScrollerRelease());
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}
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private void DraggerDown(PointerDownEvent evt) {
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isDragger = true;
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mousePosition = evt.position.x - SlidingValue * MaxPosition;
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}
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private void DraggerDrag(PointerMoveEvent evt) {
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if (!isDragger) { return; }
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float offset = evt.position.x - mousePosition;
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float value = offset / MaxPosition;
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UpdateVisualElement(value, true);
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mousePosition = evt.position.x - SlidingValue * MaxPosition;
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}
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private void DraggerGenerateVisualContent(MeshGenerationContext mgc) {
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ElasticRestoration();
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}
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private void ScrollerDown(PointerDownEvent evt) {
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float offset = evt.localPosition.x - dragger.resolvedStyle.width * 0.5f;
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float value = offset / MaxPosition;
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UpdateVisualElement(value, true);
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}
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private void ScrollerWheel(WheelEvent evt) {
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float wheel = Mathf.Clamp(evt.delta.y, -1, 1);
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float current = SlidingValue * MaxPosition;
|
||||
float offset = current + wheel * MouseWheelScrollSize;
|
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float value = offset / MaxPosition;
|
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UpdateVisualElement(value, true);
|
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}
|
||||
private void ScrollerRelease() {
|
||||
isDragger = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e9c31f78aa7665041a4858f2db3b5c07
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,105 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace MuHua {
|
||||
public class MUScrollerVertical : VisualElement {
|
||||
public new class UxmlFactory : UxmlFactory<MUScrollerVertical, UxmlTraits> { }
|
||||
public new class UxmlTraits : VisualElement.UxmlTraits {
|
||||
private UxmlIntAttributeDescription MouseWheelScrollSize = new UxmlIntAttributeDescription {
|
||||
name = "mouse-wheel-scroll-size",
|
||||
defaultValue = 18
|
||||
};
|
||||
private UxmlFloatAttributeDescription SlidingValue = new UxmlFloatAttributeDescription {
|
||||
name = "sliding-value",
|
||||
defaultValue = 0
|
||||
};
|
||||
public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc) {
|
||||
base.Init(ve, bag, cc);
|
||||
MUScrollerVertical scroller = (MUScrollerVertical)ve;
|
||||
scroller.MouseWheelScrollSize = MouseWheelScrollSize.GetValueFromBag(bag, cc);
|
||||
scroller.SlidingValue = SlidingValue.GetValueFromBag(bag, cc);
|
||||
scroller.ElasticRestoration();
|
||||
}
|
||||
}
|
||||
public event Action<float> SlidingValueChanged;
|
||||
public VisualElement dragger = new VisualElement();
|
||||
|
||||
public float MouseWheelScrollSize { get; set; }
|
||||
public float SlidingValue { get; set; }
|
||||
|
||||
internal bool isDragger;
|
||||
internal float mousePosition;
|
||||
|
||||
internal float ViewportHeight { get => resolvedStyle.height; }
|
||||
internal float ContainerHeight { get => dragger.resolvedStyle.height; }
|
||||
internal float MaxPosition { get => ComputeMaxPosition(); }
|
||||
internal float ComputeMaxPosition() {
|
||||
float value = ViewportHeight - ContainerHeight;
|
||||
return value >= 0 ? value : -1;
|
||||
}
|
||||
|
||||
internal void UpdateDragger(float ratio) {
|
||||
dragger.style.height = ratio * resolvedStyle.height;
|
||||
}
|
||||
internal void UpdateVisualElement(float value, bool callback = false) {
|
||||
SlidingValue = Mathf.Clamp(value, 0, 1);
|
||||
dragger.transform.position = new Vector3(0, MaxPosition * SlidingValue);
|
||||
if (callback) { SlidingValueChanged?.Invoke(SlidingValue); }
|
||||
}
|
||||
internal void ElasticRestoration() {
|
||||
dragger.schedule.Execute(() => { UpdateVisualElement(SlidingValue); }).StartingIn(1);
|
||||
}
|
||||
|
||||
public MUScrollerVertical() {
|
||||
//设置名称
|
||||
dragger.name = "dragger";
|
||||
//设置USS类名
|
||||
AddToClassList("vertical-scroller");
|
||||
dragger.AddToClassList("vertical-scroller-dragger");
|
||||
//设置层级结构
|
||||
hierarchy.Add(dragger);
|
||||
//设置事件
|
||||
dragger.RegisterCallback<PointerDownEvent>(DraggerDown);
|
||||
dragger.RegisterCallback<PointerMoveEvent>(DraggerDrag);
|
||||
dragger.generateVisualContent += DraggerGenerateVisualContent;
|
||||
|
||||
RegisterCallback<PointerDownEvent>(ScrollerDown);
|
||||
RegisterCallback<WheelEvent>(ScrollerWheel);
|
||||
RegisterCallback<PointerUpEvent>((evt) => ScrollerRelease());
|
||||
RegisterCallback<PointerLeaveEvent>((evt) => ScrollerRelease());
|
||||
}
|
||||
private void DraggerDown(PointerDownEvent evt) {
|
||||
isDragger = true;
|
||||
mousePosition = evt.position.y - SlidingValue * MaxPosition;
|
||||
}
|
||||
private void DraggerDrag(PointerMoveEvent evt) {
|
||||
if (!isDragger) { return; }
|
||||
float offset = evt.position.y - mousePosition;
|
||||
float value = offset / MaxPosition;
|
||||
UpdateVisualElement(value, true);
|
||||
mousePosition = evt.position.y - SlidingValue * MaxPosition;
|
||||
}
|
||||
private void DraggerGenerateVisualContent(MeshGenerationContext mgc) {
|
||||
ElasticRestoration();
|
||||
}
|
||||
|
||||
private void ScrollerDown(PointerDownEvent evt) {
|
||||
float offset = evt.localPosition.y - dragger.resolvedStyle.height * 0.5f;
|
||||
float value = offset / MaxPosition;
|
||||
UpdateVisualElement(value, true);
|
||||
}
|
||||
private void ScrollerWheel(WheelEvent evt) {
|
||||
float wheel = Mathf.Clamp(evt.delta.y, -1, 1);
|
||||
float current = SlidingValue * MaxPosition;
|
||||
float offset = current + wheel * MouseWheelScrollSize;
|
||||
float value = offset / MaxPosition;
|
||||
UpdateVisualElement(value, true);
|
||||
}
|
||||
private void ScrollerRelease() {
|
||||
isDragger = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 170e690428c828a4bbfad60ded902e45
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user