修复BUG
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@@ -35,3 +35,24 @@ public class ModuleAssets<Data> {
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/// <summary> 循环列表 </summary>
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public virtual void ForEach(Action<Data> action) => Datas.ForEach(action);
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}
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/// <summary>
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/// 资源模块工具
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/// </summary>
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public static class ModuleAssetsTool {
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/// <summary> 头尾循环标准化索引 </summary>
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public static Data LoopIndex<Data>(this ModuleAssets<Data> assets, int index) {
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return assets[LoopIndex(index, assets.Count)];
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}
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/// <summary> 头尾循环标准化索引 </summary>
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public static Data LoopIndex<Data>(this List<Data> list, int index) {
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return list[LoopIndex(index, list.Count)];
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}
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/// <summary> 头尾循环标准化索引 </summary>
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public static Data LoopIndex<Data>(this Data[] array, int index) {
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return array[LoopIndex(index, array.Length)];
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}
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/// <summary> 头尾循环标准化索引 </summary>
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public static int LoopIndex(int index, int maxIndex) {
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return index % maxIndex;
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}
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}
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@@ -8,3 +8,14 @@ using UnityEngine;
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public class ModuleCore : Module<ModuleCore> {
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}
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/// <summary>
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/// 模块基类
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/// </summary>
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/// <typeparam name="ModuleCore"></typeparam>
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public class Module<ModuleCore> where ModuleCore : Module<ModuleCore>, new() {
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/// <summary> 模块单例 </summary>
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public static ModuleCore I => Instantiate();
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private static ModuleCore core;
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private static ModuleCore Instantiate() => core == null ? core = new ModuleCore() : core;
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}
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