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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 资源模块
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/// </summary>
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/// <typeparam name="Data">绑定的资源类型</typeparam>
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public abstract class ModuleAssets<Data> : MonoBehaviour {
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/// <summary> 必须要初始化 </summary>
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protected abstract void Awake();
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/// <summary> 核心模块 </summary>
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protected virtual ModuleCore ModuleCore => ModuleCore.I;
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/// <summary> 数据计数 </summary>
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public abstract int Count { get; }
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/// <summary> 数据列表 </summary>
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public abstract List<Data> Datas { get; }
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/// <summary> 添加数据 </summary>
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public abstract void Add(Data data);
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/// <summary> 删除数据 </summary>
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public abstract void Remove(Data data);
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/// <summary> 查询数据 </summary>
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public abstract Data Find(int index);
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/// <summary> 循环列表 </summary>
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public abstract void ForEach(Action<Data> action);
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}
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