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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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/// <summary>
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/// UI输入模块
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public abstract class ModuleUIInput<T> : MonoBehaviour {
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/// <summary> 必须要初始化 </summary>
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protected abstract void Awake();
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/// <summary> 核心模块 </summary>
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protected virtual ModuleCore ModuleCore => ModuleCore.I;
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/// <summary> 当前输入单元 </summary>
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public abstract T Current { get; }
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/// <summary> 改变输入单元时触发 </summary>
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public abstract event Action<T> OnChangeInput;
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/// <summary> 改变输入单元 </summary>
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public abstract void ChangeInput(T input);
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/// <summary> 绑定UI </summary>
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public abstract void Binding(VisualElement element);
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}
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fileFormatVersion: 2
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guid: 41107ff888d44274e9593642528ccdd6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,76 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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/// <summary>
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/// 烘焙输入模块
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/// </summary>
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public class UIInputBaking : ModuleUIInput<UnitMouseInput> {
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private bool isDownMouseLeft;
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private bool isDownMouseRight;
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private UnitMouseInput leftInputUnit;
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private UnitMouseInput rightInputUnit;
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/// <summary> 设计视图相机模块 </summary>
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protected ModuleViewCamera ViewCamera => ModuleCore.ViewCameraBaking;
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public override UnitMouseInput Current => leftInputUnit;
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public override event Action<UnitMouseInput> OnChangeInput;
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public override void ChangeInput(UnitMouseInput input) {
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leftInputUnit = input;
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OnChangeInput?.Invoke(input);
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}
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protected override void Awake() {
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ModuleCore.UIInputBaking = this;
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rightInputUnit = new BakingRotate();
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}
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public override void Binding(VisualElement element) {
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element.RegisterCallback<MouseDownEvent>(MouseDown);
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element.RegisterCallback<MouseMoveEvent>(MouseMove);
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element.RegisterCallback<MouseUpEvent>(MouseRelease);
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element.RegisterCallback<MouseOutEvent>(MouseRelease);
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element.RegisterCallback<WheelEvent>(ScrollWheel);
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}
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private void MouseDown(MouseDownEvent evt) {
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DataMouseInput data = CreateData(evt.localMousePosition, 0);
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if (evt.button == 0) { leftInputUnit.MouseDown(data); isDownMouseLeft = true; }
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if (evt.button == 1) { rightInputUnit.MouseDown(data); isDownMouseRight = true; }
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}
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private void MouseMove(MouseMoveEvent evt) {
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DataMouseInput data = CreateData(evt.localMousePosition, 0);
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if (isDownMouseLeft) { leftInputUnit.MouseDrag(data); }
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if (isDownMouseRight) { rightInputUnit.MouseDrag(data); }
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if (evt.button == 0) { leftInputUnit.MouseMove(data); }
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if (evt.button == 1) { rightInputUnit.MouseMove(data); }
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}
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private void MouseRelease(MouseUpEvent evt) {
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DataMouseInput data = CreateData(evt.localMousePosition, 0);
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leftInputUnit.MouseRelease(data); isDownMouseLeft = false;
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rightInputUnit.MouseRelease(data); isDownMouseRight = false;
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}
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private void MouseRelease(MouseOutEvent evt) {
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DataMouseInput data = CreateData(evt.localMousePosition, 0);
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leftInputUnit.MouseRelease(data); isDownMouseLeft = false;
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rightInputUnit.MouseRelease(data); isDownMouseRight = false;
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}
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private void ScrollWheel(WheelEvent evt) {
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DataMouseInput data = CreateData(evt.localMousePosition, evt.delta.y);
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float size = ViewCamera.Scale + data.ScrollWheel;
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size = Mathf.Clamp(size, -10f, -1f);
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ViewCamera.Scale = Mathf.Lerp(ViewCamera.Scale, size, Time.deltaTime * 50);
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}
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private DataMouseInput CreateData(Vector2 localMousePosition, float scrollWheel) {
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DataMouseInput data = new DataMouseInput();
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data.ScrollWheel = scrollWheel;
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data.ViewPosition = ViewCamera.ScreenToViewPosition(localMousePosition);
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data.WorldPosition = ViewCamera.ScreenToWorldPosition(localMousePosition);
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data.ScreenPosition = localMousePosition;
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return data;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2f4e648fd2afac64eb1a2a9fa2f82246
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,76 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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/// <summary>
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/// 设计输入模块
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/// </summary>
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public class UIInputDesign : ModuleUIInput<UnitMouseInput> {
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private bool isDownMouseLeft;
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private bool isDownMouseRight;
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private UnitMouseInput leftInputUnit;
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private UnitMouseInput rightInputUnit;
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/// <summary> 设计视图相机模块 </summary>
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protected ModuleViewCamera ViewCamera => ModuleCore.ViewCameraDesign;
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public override UnitMouseInput Current => leftInputUnit;
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public override event Action<UnitMouseInput> OnChangeInput;
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public override void ChangeInput(UnitMouseInput input) {
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leftInputUnit = input;
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OnChangeInput?.Invoke(input);
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}
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protected override void Awake() {
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ModuleCore.UIInputDesign = this;
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rightInputUnit = new DesignMobile();
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}
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public override void Binding(VisualElement element) {
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element.RegisterCallback<MouseDownEvent>(MouseDown);
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element.RegisterCallback<MouseMoveEvent>(MouseMove);
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element.RegisterCallback<MouseUpEvent>(MouseRelease);
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element.RegisterCallback<MouseOutEvent>(MouseRelease);
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element.RegisterCallback<WheelEvent>(ScrollWheel);
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}
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private void MouseDown(MouseDownEvent evt) {
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DataMouseInput data = CreateData(evt.localMousePosition, 0);
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if (evt.button == 0) { leftInputUnit.MouseDown(data); isDownMouseLeft = true; }
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if (evt.button == 1) { rightInputUnit.MouseDown(data); isDownMouseRight = true; }
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}
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private void MouseMove(MouseMoveEvent evt) {
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DataMouseInput data = CreateData(evt.localMousePosition, 0);
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if (isDownMouseLeft) { leftInputUnit.MouseDrag(data); }
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if (isDownMouseRight) { rightInputUnit.MouseDrag(data); }
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leftInputUnit.MouseMove(data);
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rightInputUnit.MouseMove(data);
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}
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private void MouseRelease(MouseUpEvent evt) {
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DataMouseInput data = CreateData(evt.localMousePosition, 0);
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leftInputUnit.MouseRelease(data); isDownMouseLeft = false;
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rightInputUnit.MouseRelease(data); isDownMouseRight = false;
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}
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private void MouseRelease(MouseOutEvent evt) {
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DataMouseInput data = CreateData(evt.localMousePosition, 0);
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leftInputUnit.MouseRelease(data); isDownMouseLeft = false;
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rightInputUnit.MouseRelease(data); isDownMouseRight = false;
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}
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private void ScrollWheel(WheelEvent evt) {
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DataMouseInput data = CreateData(evt.localMousePosition, evt.delta.y);
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float size = ViewCamera.Scale + data.ScrollWheel;
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size = Mathf.Clamp(size, 0.1f, 4);
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ViewCamera.Scale = Mathf.Lerp(ViewCamera.Scale, size, Time.deltaTime * 20);
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}
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private DataMouseInput CreateData(Vector2 localMousePosition, float scrollWheel) {
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DataMouseInput data = new DataMouseInput();
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data.ScrollWheel = scrollWheel;
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data.ViewPosition = ViewCamera.ScreenToViewPosition(localMousePosition);
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data.WorldPosition = ViewCamera.ScreenToWorldPosition(localMousePosition);
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data.ScreenPosition = localMousePosition;
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return data;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a9cf538c2c848fc4ca95d1f860f11acc
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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