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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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/// <summary>
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/// UI输入模块
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public abstract class ModuleUIInput<T> : MonoBehaviour {
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/// <summary> 必须要初始化 </summary>
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protected abstract void Awake();
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/// <summary> 核心模块 </summary>
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protected virtual ModuleCore ModuleCore => ModuleCore.I;
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/// <summary> 当前输入单元 </summary>
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public abstract T Current { get; }
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/// <summary> 改变输入单元时触发 </summary>
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public abstract event Action<T> OnChangeInput;
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/// <summary> 改变输入单元 </summary>
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public abstract void ChangeInput(T input);
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/// <summary> 绑定UI </summary>
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public abstract void Binding(VisualElement element);
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}
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