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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ViewCameraDesign : ModuleViewCamera {
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public Camera viewCamera;
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public Transform viewSpace;
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private RaycastHit hitInfo;
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private RenderTexture renderTexture;
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private readonly Vector3 CameraOffset = new Vector3(0, 0, -1.5f);
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protected override void Awake() => ModuleCore.ViewCameraDesign = this;
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public override Vector3 Position {
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get => viewCamera.transform.localPosition - CameraOffset;
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set => viewCamera.transform.localPosition = value + CameraOffset;
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}
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public override Vector3 EulerAngles {
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get => viewCamera.transform.eulerAngles;
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set => viewCamera.transform.eulerAngles = value;
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}
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public override float Scale {
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get => viewCamera.orthographicSize;
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set => viewCamera.orthographicSize = value;
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}
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public override Vector3 Up {
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get => viewCamera.transform.up;
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}
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public override Vector3 Right {
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get => viewCamera.transform.right;
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}
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public override Vector3 Forward {
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get => viewCamera.transform.forward;
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}
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public override Vector3 CameraPosition {
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get => viewCamera.transform.localPosition - CameraOffset;
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}
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public override RenderTexture RenderTexture {
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get => renderTexture;
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}
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public override void UpdateRenderTexture(int x, int y) {
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renderTexture = new RenderTexture(x, y, 0);
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viewCamera.targetTexture = renderTexture;
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}
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public override Vector3 ScreenToViewPosition(Vector3 screenPosition) {
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float x = screenPosition.x / viewCamera.pixelWidth;
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float y = 1 - screenPosition.y / viewCamera.pixelHeight;
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Vector3 mouseRatio = new Vector3(x - 0.5f, y - 0.5f);
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float aspectRatio = (float)viewCamera.pixelWidth / viewCamera.pixelHeight;
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return new Vector3(mouseRatio.x * aspectRatio, mouseRatio.y) * 2;
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}
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public override Vector3 ScreenToWorldPosition(Vector3 screenPosition) {
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return ScreenToViewPosition(screenPosition) * Scale + Position;
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}
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public override bool ScreenToWorldObject<T>(Vector3 screenPosition, out T value) {
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return ScreenToWorldObject(screenPosition, out value, DefaultLayerMask);
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}
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public override bool ScreenToWorldObject<T>(Vector3 screenPosition, out T value, LayerMask planeLayerMask) {
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Vector3 viewPosition = ScreenToViewPosition(screenPosition);
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Vector3 worldPosition = viewPosition * Scale + viewCamera.transform.position;
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Ray ray = new Ray(worldPosition, viewCamera.transform.forward);
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Physics.Raycast(ray, out hitInfo, 200, planeLayerMask);
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value = hitInfo.transform?.GetComponent<T>();
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return value != null;
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}
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public override bool ScreenToWorldObjectParent<T>(Vector3 screenPosition, out T value) {
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return ScreenToWorldObjectParent(screenPosition, out value, DefaultLayerMask);
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}
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public override bool ScreenToWorldObjectParent<T>(Vector3 screenPosition, out T value, LayerMask planeLayerMask) {
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Vector3 viewPosition = ScreenToViewPosition(screenPosition);
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Vector3 worldPosition = viewPosition * Scale + viewCamera.transform.position;
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Ray ray = new Ray(worldPosition, viewCamera.transform.forward);
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Physics.Raycast(ray, out hitInfo, 200, planeLayerMask);
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value = hitInfo.transform?.GetComponentInParent<T>();
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return value != null;
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}
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//public override Vector3 ViewToScreenPosition(Vector3 screenPosition) {
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// throw new System.NotImplementedException();
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//}
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//public override Vector3 ViewToWorldPosition(Vector3 screenPosition) {
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// throw new System.NotImplementedException();
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//}
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//public override Vector3 WorldToScreenPosition(Vector3 screenPosition) {
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// throw new System.NotImplementedException();
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//}
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//public override Vector3 WorldToViewPosition(Vector3 screenPosition) {
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// throw new System.NotImplementedException();
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//}
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}
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