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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 生成可视化内容模块
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/// </summary>
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public abstract class ModuleVisual<Data> : MonoBehaviour {
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/// <summary> 必须要初始化 </summary>
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protected abstract void Awake();
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/// <summary> 核心模块 </summary>
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protected virtual ModuleCore ModuleCore => ModuleCore.I;
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/// <summary> 更新可视化内容 </summary>
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public abstract void UpdateVisual(Data data);
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/// <summary> 释放可视化内容 </summary>
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public abstract void ReleaseVisual(Data data);
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/// <summary> 创建可视化内容 </summary>
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public void Create<T>(ref T value, Transform original, Transform parent) {
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if (value != null) { return; }
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Transform temp = CreateTransform(original, parent);
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value = temp.GetComponent<T>();
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}
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public Transform CreateTransform(Transform original, Transform parent) {
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Transform temp = Instantiate(original, parent);
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temp.gameObject.SetActive(true);
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return temp;
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}
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}
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