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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DataBezier {
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/// <summary> 是否是a </summary>
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public bool isA;
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/// <summary> 关联的边 </summary>
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public DataSide side;
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/// <summary> 位置 </summary>
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public Vector3 position => isA ? side.aBezier : side.bBezier;
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public void SetBezierPosition(Vector3 value) {
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if (isA) { side.SetBezierPositionA(value); }
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else { side.SetBezierPositionB(value); }
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side.plate.UpdateVisual();
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}
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}
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