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@@ -3,24 +3,14 @@ using System.Collections.Generic;
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using UnityEngine;
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public class DataInsertPoint {
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/// <summary> 有效的</summary>
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public bool IsValid => plate != null && aPoint != null && bPoint != null;
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#region 输入
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/// <summary> 位置 (需要和点同一个坐标系) </summary>
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public Vector3 position;
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/// <summary> 板片数据 </summary>
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public List<DataPlate> datas;
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#endregion
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#region 输出
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/// <summary> 执行操作的板片 </summary>
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public DataPlate plate;
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/// <summary> A点 </summary>
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public DataPoint aPoint;
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/// <summary> B点 </summary>
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public DataPoint bPoint;
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#endregion
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/// <summary> 关联的线段 </summary>
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public DataSide side;
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}
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