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@@ -1,25 +1,19 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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/// <summary>
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/// 鼠标输入参数
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/// </summary>
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public class DataMouseInput {
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public Vector3 ScreenPosition;
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/// <summary> 鼠标输入参数 </summary>
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public DataMouseInput() { }
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/// <summary> 鼠标滚动量 </summary>
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public float ScrollWheel;
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public DataMouseInput(MouseDownEvent evt) {
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ScreenPosition = evt.localMousePosition;
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}
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public DataMouseInput(MouseMoveEvent evt) {
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ScreenPosition = evt.localMousePosition;
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}
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public DataMouseInput(MouseUpEvent evt) {
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ScreenPosition = evt.localMousePosition;
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}
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public DataMouseInput(MouseOutEvent evt) {
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ScreenPosition = evt.localMousePosition;
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}
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public DataMouseInput(WheelEvent evt) {
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ScreenPosition = evt.localMousePosition;
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ScrollWheel = evt.delta.y;
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}
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/// <summary> 视图坐标 </summary>
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public Vector3 ViewPosition;
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/// <summary> 世界坐标 </summary>
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public Vector3 WorldPosition;
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/// <summary> 屏幕坐标 </summary>
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public Vector3 ScreenPosition;
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}
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