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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PrefabPlateDesign : ModulePrefab<DataPlate> {
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private DataPlate plate;
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private MeshFilter meshFilter => GetComponent<MeshFilter>();
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private MeshCollider meshCollider => GetComponent<MeshCollider>();
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public override DataPlate Value => plate;
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public override void UpdateVisual(DataPlate plate) {
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this.plate = plate;
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transform.localPosition = plate.designPosition;
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meshFilter.mesh = plate.designMesh;
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meshCollider.sharedMesh = plate.designMesh;
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}
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}
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